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General Tabletop Discussion
D&D Older Editions
Firearms in 4E
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<blockquote data-quote="JiffyPopTart" data-source="post: 4656584" data-attributes="member: 4881"><p>Actually, WEAPON POWERS that target Reflex are special because they allow you to add your weapon proficiency bonus (+3 in the case of the generic longsword) when trying to hit an almost-always-lower-than-AC target. The way the defenses are set up in 4e. If you look statistically, a WEAPON POWER that targets AC will hit less over the course of the game than a WEAPON POWER that targets Reflex. This is the benefit of of letting a WEAPON POWER (notice I keep stressing the WEAPON portion) target Reflex.</p><p></p><p>By making the proficiency bonus of the firearm +0 (which is unlike any other weapon listed in any source) you are effectively making the firearm a sort of Martial Implement. Sure, you now get to target a lower defense all the time, but you also gave up a +2 or a +3 with every attack to do so, which in the end balances out.</p><p></p><p></p><p></p><p>Only if you consider something that is "balanced but different" to be useless. I think the idea of Martial Implements is something that would mesh well with the current ruleset and would be a lot easier to fold into the rules than coming up with some completely different rule system to tack on.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 4656584, member: 4881"] Actually, WEAPON POWERS that target Reflex are special because they allow you to add your weapon proficiency bonus (+3 in the case of the generic longsword) when trying to hit an almost-always-lower-than-AC target. The way the defenses are set up in 4e. If you look statistically, a WEAPON POWER that targets AC will hit less over the course of the game than a WEAPON POWER that targets Reflex. This is the benefit of of letting a WEAPON POWER (notice I keep stressing the WEAPON portion) target Reflex. By making the proficiency bonus of the firearm +0 (which is unlike any other weapon listed in any source) you are effectively making the firearm a sort of Martial Implement. Sure, you now get to target a lower defense all the time, but you also gave up a +2 or a +3 with every attack to do so, which in the end balances out. Only if you consider something that is "balanced but different" to be useless. I think the idea of Martial Implements is something that would mesh well with the current ruleset and would be a lot easier to fold into the rules than coming up with some completely different rule system to tack on. DS [/QUOTE]
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