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General Tabletop Discussion
D&D Older Editions
Firearms in 4E
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<blockquote data-quote="IanArgent" data-source="post: 4657238" data-attributes="member: 21673"><p>Angel, you probably should have forked that. It's obvious from the changes for ranged weapons from 3E to 4E that they were subjected to Fun > Realism. Load Standard is gone because of the action economy; crossbows are statistically inferior to conventional bows because crossbows are Simple weapons and conventional bows are Military. Slings are Simple not because they require no training, but because in the implied setting everyone learns how to use one as a youth (slings being cheap to make and an easy ranged weapon against roving predators). The sling vs. hand crossbow is an artifact of the granularity of the system (and outside of first level, who cares how much they cost?)</p><p></p><p>Given the constraints of the currently extant ranged weapon tables and the desire for firearms either to be used to open the fight before closing to melee or to have characters carry multiples of them, I chose to go with making them essentially encounter-powered items, using the already extant ranged weapons as a balance guide. Yes, I toyed with changing the defense used against them, but that felt pretty clunky to me even before the problems with powers was pointed out.</p><p></p><p>Functionally, I ended up with a crossbow or a longbow that has a power of "once per encounter this weapon gains the Brutal property" at the cost of range and a certain amount of money. I can't decide whether it should be Brutal 1 or 2 - I'm thinking that Brutal 2 is a bit high, but Brutal 1 is a tad low. All things considered, I am thinking of being conservative and making them Brutal 1 after all.</p></blockquote><p></p>
[QUOTE="IanArgent, post: 4657238, member: 21673"] Angel, you probably should have forked that. It's obvious from the changes for ranged weapons from 3E to 4E that they were subjected to Fun > Realism. Load Standard is gone because of the action economy; crossbows are statistically inferior to conventional bows because crossbows are Simple weapons and conventional bows are Military. Slings are Simple not because they require no training, but because in the implied setting everyone learns how to use one as a youth (slings being cheap to make and an easy ranged weapon against roving predators). The sling vs. hand crossbow is an artifact of the granularity of the system (and outside of first level, who cares how much they cost?) Given the constraints of the currently extant ranged weapon tables and the desire for firearms either to be used to open the fight before closing to melee or to have characters carry multiples of them, I chose to go with making them essentially encounter-powered items, using the already extant ranged weapons as a balance guide. Yes, I toyed with changing the defense used against them, but that felt pretty clunky to me even before the problems with powers was pointed out. Functionally, I ended up with a crossbow or a longbow that has a power of "once per encounter this weapon gains the Brutal property" at the cost of range and a certain amount of money. I can't decide whether it should be Brutal 1 or 2 - I'm thinking that Brutal 2 is a bit high, but Brutal 1 is a tad low. All things considered, I am thinking of being conservative and making them Brutal 1 after all. [/QUOTE]
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