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General Tabletop Discussion
D&D Older Editions
Firearms in 4E
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4658497" data-attributes="member: 19083"><p>Kraydak,</p><p>the real advantage firearms have over other projectile weppaons is that you can easily store/carry them loaded and ready to fire (and with cartidge weapons, rpaid fire as well) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>It's easy to carry a pistol, pull it out and incapacitate a foe...only a crossbow can do similar but takes time to load and only 1 shot at a time, plus pistols are compact (Off Hand weapon, indeed, as previous poster noted).</p><p></p><p>Cavalry troopers (European) would usually carry 2 or more large wheel or flintlock pistols in their saddles, to pull out and kill, and use them as clubs if need be. </p><p>You certainly can't do that with a bow, and crossbows are too bulky to carry several spanned and loaded (and bow limbs deteriorate when kept spanned too long)</p><p></p><p>Body armour was used in WW1. it does work, it's just not as effective against bullets. </p><p>double link mail is expensive and hard to make, and a solid hit will still damage organs/bones underneath (same with modern body armour until good padding/distibution materials were created), and a FMJ rifle bullet is likely to break the mail links apart. </p><p>Plate armour is too damned heavy to be pleasant to wear, especially when taking cover quickly is more effective.</p><p></p><p><em>Modern </em>firearms are indeed, by D&D equivalent "super weapons", provided the perosn using them isn't an idiot <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p>But flintlocks and before, are not that great (except the finer hunting weapons, or a good shotgun). </p><p>Note also the fire risk with blackpowder guns, that was serious: fights on ships, forests and buildings often ended up causing fires. So if you want ot use them in D&D, would be fun to add that into an adventure!</p><p></p><p>And I'll tell you another good reason why firearms have problems: "Scorching Burst" at will wizard spell <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>you wanna carry gunpowder when some guy can fling mini fireballs at will?! hehe!</p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4658497, member: 19083"] Kraydak, the real advantage firearms have over other projectile weppaons is that you can easily store/carry them loaded and ready to fire (and with cartidge weapons, rpaid fire as well) ;) It's easy to carry a pistol, pull it out and incapacitate a foe...only a crossbow can do similar but takes time to load and only 1 shot at a time, plus pistols are compact (Off Hand weapon, indeed, as previous poster noted). Cavalry troopers (European) would usually carry 2 or more large wheel or flintlock pistols in their saddles, to pull out and kill, and use them as clubs if need be. You certainly can't do that with a bow, and crossbows are too bulky to carry several spanned and loaded (and bow limbs deteriorate when kept spanned too long) Body armour was used in WW1. it does work, it's just not as effective against bullets. double link mail is expensive and hard to make, and a solid hit will still damage organs/bones underneath (same with modern body armour until good padding/distibution materials were created), and a FMJ rifle bullet is likely to break the mail links apart. Plate armour is too damned heavy to be pleasant to wear, especially when taking cover quickly is more effective. [I]Modern [/I]firearms are indeed, by D&D equivalent "super weapons", provided the perosn using them isn't an idiot ;) But flintlocks and before, are not that great (except the finer hunting weapons, or a good shotgun). Note also the fire risk with blackpowder guns, that was serious: fights on ships, forests and buildings often ended up causing fires. So if you want ot use them in D&D, would be fun to add that into an adventure! And I'll tell you another good reason why firearms have problems: "Scorching Burst" at will wizard spell :D you wanna carry gunpowder when some guy can fling mini fireballs at will?! hehe! [/QUOTE]
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