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General Tabletop Discussion
D&D Older Editions
Firearms in 4E
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<blockquote data-quote="Kraydak" data-source="post: 4658872" data-attributes="member: 12306"><p>Off topic: Silverblade, you seem to be neglecting the fact that, at the lasted by the mid 1600s, firearms were well on their way to displacing every other weapon system previously developed by man (with the exception of cannon, closely related, and light cavalry, whose uses where extraordinarily limited).</p><p></p><p>On topic: DnD (and every hp based system) deals poorly with ranged weapons. With melee weapons, the definition of "rate of fire" is pretty abstract. With ranged weapons, the definition is pretty clear. In the real world (assuming your weapon can defeat the opponent's armor, very uncertain prior to firearms), it would take a very small number of hits (often just one) to disable your foe. In DnD, it takes many (because of the hp system). This means that either:</p><p>a) you give ranged weapons huge damage, and realistic ROF</p><p>b) you give ranged weapons normal damage and unrealistically high ROF (also requires making ammo less problematic than in RL. auto-returning magic thrown weapons would be an example)</p><p>c) ranged weapons suck, no one uses them.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4658872, member: 12306"] Off topic: Silverblade, you seem to be neglecting the fact that, at the lasted by the mid 1600s, firearms were well on their way to displacing every other weapon system previously developed by man (with the exception of cannon, closely related, and light cavalry, whose uses where extraordinarily limited). On topic: DnD (and every hp based system) deals poorly with ranged weapons. With melee weapons, the definition of "rate of fire" is pretty abstract. With ranged weapons, the definition is pretty clear. In the real world (assuming your weapon can defeat the opponent's armor, very uncertain prior to firearms), it would take a very small number of hits (often just one) to disable your foe. In DnD, it takes many (because of the hp system). This means that either: a) you give ranged weapons huge damage, and realistic ROF b) you give ranged weapons normal damage and unrealistically high ROF (also requires making ammo less problematic than in RL. auto-returning magic thrown weapons would be an example) c) ranged weapons suck, no one uses them. [/QUOTE]
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