Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Firearms in 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Silverblade The Ench" data-source="post: 4659280" data-attributes="member: 19083"><p>SkyOdin,</p><p>yeah, without some odd place of high tech, D&D gunpowder wepaons would be snaphaunce at best, most like matchlock, or maybe some other thing that may have been developed in different worlds than our own.</p><p></p><p>However, rifled barrels DO require pretty good tech, which is not gonna be likely in D&D. It's rifled barrels and standardized ammo that give guns their accuracy.</p><p></p><p>Kobold Avenger,</p><p>damage and range is fine, just depends on what weapons we talk about for reload <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>My own thought, is that in places where these weapons come about, they'd develop a magical or alchemical version of flintlock or percussion lock. This would make them easier ot use in D&D play, as matchlocks and even wheelocks add in a lot of hassles. It fits in easy with artwork and idea too.</p><p></p><p>However, they would lack rifling, this makes them no more accurate, at best, than a crossbow, and stops rifles being "sniper" guns that would break game balance.</p><p></p><p>I'd tend to keep their damage dice a bit high, rather than any Brutal or high crit thing, as, complexity is bad. Keep it simple <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Firearms hit hard due to chemical propulsion. So effectively, they act like they are hurled by a very strong creature, same for ballista, catapults etc. And the guns of the era we talk about fired massive lead balls...very messy.</p><p></p><p>So , say 1d10 damage for big pistols (like cavalry pistols which are massive), 1d8 for smaller more common pistols (that folk may carry a brace of) pistols ranges 5 (they just can't hit jack squat beyond that). 1d12 for most rifles (range 10/20). Make shotguns affect a 2x6 square area 3d4 damage. </p><p>Give firearms a +3 proficiency bonus to show their ability to punch through armour easier.</p><p>Make them Simple Weapons, but very expensive.</p><p>Reload IS slow, so should be full round action, but feat = move action to load.</p><p></p><p>But most heroes may have say, 6 pistols in belts, drag out and shoot one by one, and then go to melee weapon when run out..which is MUCH more fun than "western" gun fights: Jack Sparrow, John Paul Jones, etc! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4659280, member: 19083"] SkyOdin, yeah, without some odd place of high tech, D&D gunpowder wepaons would be snaphaunce at best, most like matchlock, or maybe some other thing that may have been developed in different worlds than our own. However, rifled barrels DO require pretty good tech, which is not gonna be likely in D&D. It's rifled barrels and standardized ammo that give guns their accuracy. Kobold Avenger, damage and range is fine, just depends on what weapons we talk about for reload :) My own thought, is that in places where these weapons come about, they'd develop a magical or alchemical version of flintlock or percussion lock. This would make them easier ot use in D&D play, as matchlocks and even wheelocks add in a lot of hassles. It fits in easy with artwork and idea too. However, they would lack rifling, this makes them no more accurate, at best, than a crossbow, and stops rifles being "sniper" guns that would break game balance. I'd tend to keep their damage dice a bit high, rather than any Brutal or high crit thing, as, complexity is bad. Keep it simple :) Firearms hit hard due to chemical propulsion. So effectively, they act like they are hurled by a very strong creature, same for ballista, catapults etc. And the guns of the era we talk about fired massive lead balls...very messy. So , say 1d10 damage for big pistols (like cavalry pistols which are massive), 1d8 for smaller more common pistols (that folk may carry a brace of) pistols ranges 5 (they just can't hit jack squat beyond that). 1d12 for most rifles (range 10/20). Make shotguns affect a 2x6 square area 3d4 damage. Give firearms a +3 proficiency bonus to show their ability to punch through armour easier. Make them Simple Weapons, but very expensive. Reload IS slow, so should be full round action, but feat = move action to load. But most heroes may have say, 6 pistols in belts, drag out and shoot one by one, and then go to melee weapon when run out..which is MUCH more fun than "western" gun fights: Jack Sparrow, John Paul Jones, etc! ;) ? :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Firearms in 4E
Top