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<blockquote data-quote="HeavenShallBurn" data-source="post: 3239005" data-attributes="member: 39593"><p><strong>Heinous Damage, Slow Reload</strong></p><p></p><p>This is how I would handle it, increase the damage to just past the level you are comfortable with, but really make them take a hit on reload time and range. </p><p>Light Pistol-2d6x3 30ft 3lb piercing*</p><p>Horse Pistol-2d10x3 30ft 5lb piercing*</p><p>Musket-3d6x3 50ft 10lb piercing*</p><p>*reloading these firearms is a time consuming process that requires two full round actions</p><p></p><p>Beyond about fifty yards a pre-rifling musket was incredibly inaccurate, something that not even modern reproductions can replicate because the quality of manufacture and materials was so low. So really cut down on accuracy by shortening the range increment as during their early development bows could out-range firearms. Remember even Wellington's soldiers and Napoleon's were averaging about 3 shots per minute, so slow down the loading time quite a bit make it eat up maybe two round with a shot on the third which is just a bit more than 3 per minute in game. To counteract this ramp up the damage to a level that would really put the hurt on even higher level characters and take out low level ones quickly. But god above were those old mules spectacular when they hit flesh. Most of them were in the range of .70 to .80 inch bore with nice soft bullets and when they hit they would mangle entire limbs in a way modern small-bore high-velocity rounds don't so definitely a high critical.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3239005, member: 39593"] [b]Heinous Damage, Slow Reload[/b] This is how I would handle it, increase the damage to just past the level you are comfortable with, but really make them take a hit on reload time and range. Light Pistol-2d6x3 30ft 3lb piercing* Horse Pistol-2d10x3 30ft 5lb piercing* Musket-3d6x3 50ft 10lb piercing* *reloading these firearms is a time consuming process that requires two full round actions Beyond about fifty yards a pre-rifling musket was incredibly inaccurate, something that not even modern reproductions can replicate because the quality of manufacture and materials was so low. So really cut down on accuracy by shortening the range increment as during their early development bows could out-range firearms. Remember even Wellington's soldiers and Napoleon's were averaging about 3 shots per minute, so slow down the loading time quite a bit make it eat up maybe two round with a shot on the third which is just a bit more than 3 per minute in game. To counteract this ramp up the damage to a level that would really put the hurt on even higher level characters and take out low level ones quickly. But god above were those old mules spectacular when they hit flesh. Most of them were in the range of .70 to .80 inch bore with nice soft bullets and when they hit they would mangle entire limbs in a way modern small-bore high-velocity rounds don't so definitely a high critical. [/QUOTE]
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