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<blockquote data-quote="Revinor" data-source="post: 4275658" data-attributes="member: 25037"><p>I don't see a reason why basic firearms should deal more damage than longbow or crossbow.</p><p></p><p>+4 prof bonus is probably way too high. One of the benefits of firearms compares to bows was that they could be used a lot more effective by non-experts. You are putting 4 points difference between trained and non-trained, which suggest quite the opposite.</p><p></p><p>Attacking reflex is probably nice fluff-wise.</p><p></p><p>My suggestion would be to make them +1 versus Ref weapons, with damage 1d10 for both pistol and musket (musket has a benefit of higher range), and something like 1d6 for blunderbuss (and reduce it to close blast 2), all of them non-high crit. Maybe make it 2d6 for adjacent and 1d6 at range 2. Reload requires 1 standard action (so you can shoot every other round).</p><p></p><p>Without the proficiency feat, you don't get +1 prof bonus and you take extra action to reload.</p><p></p><p>Heroic level feat could make pistol and musket high crit weapons.</p><p>Paragon level feat could allow reloading them with move action instead of standard action.</p><p></p><p>This way, they will be quite powerful, allowing you to chose reflex over AC for attack, at the same time not going completely out of the roof in damage/to hit bonus aspects.</p></blockquote><p></p>
[QUOTE="Revinor, post: 4275658, member: 25037"] I don't see a reason why basic firearms should deal more damage than longbow or crossbow. +4 prof bonus is probably way too high. One of the benefits of firearms compares to bows was that they could be used a lot more effective by non-experts. You are putting 4 points difference between trained and non-trained, which suggest quite the opposite. Attacking reflex is probably nice fluff-wise. My suggestion would be to make them +1 versus Ref weapons, with damage 1d10 for both pistol and musket (musket has a benefit of higher range), and something like 1d6 for blunderbuss (and reduce it to close blast 2), all of them non-high crit. Maybe make it 2d6 for adjacent and 1d6 at range 2. Reload requires 1 standard action (so you can shoot every other round). Without the proficiency feat, you don't get +1 prof bonus and you take extra action to reload. Heroic level feat could make pistol and musket high crit weapons. Paragon level feat could allow reloading them with move action instead of standard action. This way, they will be quite powerful, allowing you to chose reflex over AC for attack, at the same time not going completely out of the roof in damage/to hit bonus aspects. [/QUOTE]
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