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<blockquote data-quote="nothing to see here" data-source="post: 4281179" data-attributes="member: 16432"><p><strong>Firearms -- different approaches</strong></p><p></p><p>I want to introduce firearms too. Count me in the group that want firearms to be mechanically distinct, and not just "crossbows" by another name.</p><p></p><p>Let's look at the discussed bonuses to firearms in this thread:</p><p></p><p>High Damage</p><p>Higher Crit</p><p>High Proficiency Bonus</p><p>Attacks Reflext.</p><p></p><p></p><p>And the negatives discussed:</p><p></p><p>Can't be used with a move</p><p>One shot per encounter.</p><p></p><p></p><p>Still a little unbalanced.</p><p></p><p>There was nothing particularly accureate about early firemarms, whose main bonus was simplicity at use. I would drop the proficiency bonus to +1 at most/ At the same time I would make the firearm a simple weapon.</p><p></p><p>The attack REF instead of AC and higher crit would be the benefits one gained from taking the "smokepowder" feat, essentially allowinga gun user to make one powerful ranged attack per encounter.</p><p></p><p>That would seem more balanced to me.</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 4281179, member: 16432"] [b]Firearms -- different approaches[/b] I want to introduce firearms too. Count me in the group that want firearms to be mechanically distinct, and not just "crossbows" by another name. Let's look at the discussed bonuses to firearms in this thread: High Damage Higher Crit High Proficiency Bonus Attacks Reflext. And the negatives discussed: Can't be used with a move One shot per encounter. Still a little unbalanced. There was nothing particularly accureate about early firemarms, whose main bonus was simplicity at use. I would drop the proficiency bonus to +1 at most/ At the same time I would make the firearm a simple weapon. The attack REF instead of AC and higher crit would be the benefits one gained from taking the "smokepowder" feat, essentially allowinga gun user to make one powerful ranged attack per encounter. That would seem more balanced to me. [/QUOTE]
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