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<blockquote data-quote="JeffB" data-source="post: 7940014" data-attributes="member: 518"><p>13th Age </p><p></p><p>"It's traditional to roll heaps of dice with Fireball. If you're going to use dice conventions everywhere else and roll them all for one spell, roll them here" Which I guess is them saying roll dice for this, even if you use static average damage everywhere else in the game.</p><p></p><p><strong>Fireball</strong></p><p>Ranged spell; Daily</p><p></p><p><strong>Special</strong>: When you cast this spell, you can choose to cast it recklessly.</p><p></p><p><strong>Target</strong>: 1d3 nearby enemies in a group. If you cast recklessly, you can target 1d3 additional enemies, but then your allies engaged with the target may also take damage (see below).</p><p></p><p><strong>Attack</strong>: Intelligence + Level vs. <a href="https://www.13thagesrd.com/combat-rules#TOC-Physical-Defense-PD-" target="_blank">PD</a></p><p></p><p><strong>Hit</strong>: 10d10 fire damage.</p><p></p><p><strong>Miss</strong>: Half damage.</p><p></p><p>Reckless miss: Your allies engaged with the target take one-fourth damage.</p><p></p><p>7th level spell 12d10 damage.</p><p></p><p>9th level spell 20d10 damage.</p><p></p><p><strong><em>Champion Feat</em></strong> Casting the spell recklessly increases the number of additional targets to 1d4 instead of 1d3.</p><p></p><p><strong><em>Epic Feat</em></strong> Increase the number of targets to 1d3 + 1 instead of 1d3.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7940014, member: 518"] 13th Age "It's traditional to roll heaps of dice with Fireball. If you're going to use dice conventions everywhere else and roll them all for one spell, roll them here" Which I guess is them saying roll dice for this, even if you use static average damage everywhere else in the game. [B]Fireball[/B] Ranged spell; Daily [B]Special[/B]: When you cast this spell, you can choose to cast it recklessly. [B]Target[/B]: 1d3 nearby enemies in a group. If you cast recklessly, you can target 1d3 additional enemies, but then your allies engaged with the target may also take damage (see below). [B]Attack[/B]: Intelligence + Level vs. [URL='https://www.13thagesrd.com/combat-rules#TOC-Physical-Defense-PD-']PD[/URL] [B]Hit[/B]: 10d10 fire damage. [B]Miss[/B]: Half damage. Reckless miss: Your allies engaged with the target take one-fourth damage. 7th level spell 12d10 damage. 9th level spell 20d10 damage. [B][I]Champion Feat[/I][/B] Casting the spell recklessly increases the number of additional targets to 1d4 instead of 1d3. [B][I]Epic Feat[/I][/B] Increase the number of targets to 1d3 + 1 instead of 1d3. [/QUOTE]
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