Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
First Boss Monster Build - All Help Welcome!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7523125" data-attributes="member: 20323"><p>[MENTION=6678017]Trit One-Ear[/MENTION] Hey, good to see you homebrewing on ENWorld again!</p><p></p><p>Three quick questions for clarity: </p><p></p><p>(1) The creature is a drow who absorbed a dragon's life force and it's Huge. With your narrative, I'd assumed it would be a normal Medium-sized drow. Why is it Huge? Should we a picture a towering Drow giant with draconic eyes and wings...a "drider" with a dragon's lower torso and upper torso of a drow...a purple-colored dragon...or what?</p><p></p><p>(2) If the drow drained a, say, green dragon, why does it have the Chromatic Adaptation trait? It's a cool trait, I'm just not following how you arrived at that from the narrative. And clearly this is a monster for whom the narrative is important!</p><p></p><p>(3) You say "drow mage", but the monster's spellcasting is that of a "drow priestess of lolth". Which do you mean?</p><p></p><p>Once I know those answers I can offer more specific advice, but right away I do see a couple changes you can make to clean up the stat block:</p><p></p><ul> <li data-xf-list-type="ul">Fly speed and <em>levitation</em> are redundant. I'd get rid of <em>levitation</em>.</li> <li data-xf-list-type="ul">It's probably not going to be casting <em>dancing lights</em>, and that's the sort of thing that you could easily incorporate into regional effects or lair actions. I'd get rid of <em>dancing lights</em>. And I'd also be tempted to merge <em>faerie fire</em> into a lair action, allowing me to get rid of <em>faerie fire</em> too.</li> <li data-xf-list-type="ul">With the goal of removing all innate spells (to ease the burden on the DM running the monster), I'd replace <em>darkness</em> with some kind of shadowy aura the monster can opt to activate. Auras are also a great way to buff up a solo monsters facing a large well-armed PC party. You might tie the specific effects of the aura into its Chromatic Adaptation. Or you could have the aura give the monster something to do with its bonus action or reaction.</li> <li data-xf-list-type="ul">I'd consider upgrading its Fey Ancestry to outright immunity to charmed & sleep. Helps reduce clutter in an already complicated stat block.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 7523125, member: 20323"] [MENTION=6678017]Trit One-Ear[/MENTION] Hey, good to see you homebrewing on ENWorld again! Three quick questions for clarity: (1) The creature is a drow who absorbed a dragon's life force and it's Huge. With your narrative, I'd assumed it would be a normal Medium-sized drow. Why is it Huge? Should we a picture a towering Drow giant with draconic eyes and wings...a "drider" with a dragon's lower torso and upper torso of a drow...a purple-colored dragon...or what? (2) If the drow drained a, say, green dragon, why does it have the Chromatic Adaptation trait? It's a cool trait, I'm just not following how you arrived at that from the narrative. And clearly this is a monster for whom the narrative is important! (3) You say "drow mage", but the monster's spellcasting is that of a "drow priestess of lolth". Which do you mean? Once I know those answers I can offer more specific advice, but right away I do see a couple changes you can make to clean up the stat block: [list][*]Fly speed and [I]levitation[/I] are redundant. I'd get rid of [I]levitation[/I]. [*]It's probably not going to be casting [I]dancing lights[/I], and that's the sort of thing that you could easily incorporate into regional effects or lair actions. I'd get rid of [I]dancing lights[/I]. And I'd also be tempted to merge [I]faerie fire[/I] into a lair action, allowing me to get rid of [I]faerie fire[/I] too. [*]With the goal of removing all innate spells (to ease the burden on the DM running the monster), I'd replace [I]darkness[/I] with some kind of shadowy aura the monster can opt to activate. Auras are also a great way to buff up a solo monsters facing a large well-armed PC party. You might tie the specific effects of the aura into its Chromatic Adaptation. Or you could have the aura give the monster something to do with its bonus action or reaction. [*]I'd consider upgrading its Fey Ancestry to outright immunity to charmed & sleep. Helps reduce clutter in an already complicated stat block.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First Boss Monster Build - All Help Welcome!
Top