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<blockquote data-quote="Paul Farquhar" data-source="post: 8985347" data-attributes="member: 6906155"><p>This is an interesting choice, I haven't run it, but by all accounts it's difficult to make work. You are right that it doesn't need the other adventures in the series though. <em>Sinister Secret </em>was the only pre-written adventure I did drop into my Eberron campaign, which was largely homebrew.</p><p></p><p>But lets limit my comments to adventures I have run:</p><p></p><p>This one caused me trouble. [ISPOILER]"entering the paintings"[/ISPOILER] simply didn't occur to my players, and after some frustration turned into a full-on brawl with a beholder and a bunch of stone golems, almost leading to TPK.</p><p></p><p>You need to seriously buff the main boss for this, they are a pushover.</p><p></p><p>This one will be a cakewalk at level 15. I would suggest moving it down to 13 or 14. My players where frustrated that they didn't get to permanently kill the main boss. It draws quite heavily on FR law, so the backstory will need some rewriting. I added a rival party of treasure hunters for the full Indiana Jones experience.</p><p></p><p>This worked quite well, but you will probably have to rebalance the final fight to allow for number of party members, or cap the number of available flying mounts at 4. Six manticores can almost win on their own! Come to think, since your PCs are gnomes, you could stick two on each. I sketched out a "what would Picard do?" alternative path that lead to a courtroom drama, but in the end my party sided with Team Chaotic.</p><p></p><p>Running this one at the moment. It's going well so far, but my party seriously distrust "Sugar Man". The thri-kreen NPCs are fun.</p><p></p><p>The only additional one I can think of to suggest at the moment is The Styles (GoS).</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8985347, member: 6906155"] This is an interesting choice, I haven't run it, but by all accounts it's difficult to make work. You are right that it doesn't need the other adventures in the series though. [I]Sinister Secret [/I]was the only pre-written adventure I did drop into my Eberron campaign, which was largely homebrew. But lets limit my comments to adventures I have run: This one caused me trouble. [ISPOILER]"entering the paintings"[/ISPOILER] simply didn't occur to my players, and after some frustration turned into a full-on brawl with a beholder and a bunch of stone golems, almost leading to TPK. You need to seriously buff the main boss for this, they are a pushover. This one will be a cakewalk at level 15. I would suggest moving it down to 13 or 14. My players where frustrated that they didn't get to permanently kill the main boss. It draws quite heavily on FR law, so the backstory will need some rewriting. I added a rival party of treasure hunters for the full Indiana Jones experience. This worked quite well, but you will probably have to rebalance the final fight to allow for number of party members, or cap the number of available flying mounts at 4. Six manticores can almost win on their own! Come to think, since your PCs are gnomes, you could stick two on each. I sketched out a "what would Picard do?" alternative path that lead to a courtroom drama, but in the end my party sided with Team Chaotic. Running this one at the moment. It's going well so far, but my party seriously distrust "Sugar Man". The thri-kreen NPCs are fun. The only additional one I can think of to suggest at the moment is The Styles (GoS). [/QUOTE]
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