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First Edition feel with 4E rules
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<blockquote data-quote="mattcolville" data-source="post: 5328855" data-attributes="member: 1300"><p>Isn't that the exact same question as the post you linked to?</p><p></p><p>I've said this elsewhere, but I feel like the critical issue is one of motivation and I don't see a way to solve it without releasing a 4.5E.</p><p></p><p>In AD&D, PCs were cut from the Conan template. They were motivated by what I call "enlightened self-interest," by which I mean they wanted to go find bad guys, kill them, and take their stuff. They wanted to accumulate magic items and levels and go build a keep and eventually retire as a powerful landed noble, and then make new characters. </p><p></p><p>Characters in AD&D were just off the farm, they were barely more competent than an random peasant and that was part of the fun. A lot of your experience was your gear, which was commonplace. Lanterns and poles and chalk and pitons and rope. </p><p></p><p>D&D4 is like the exact opposite of this. Your character is already a hero, he's head and shoulders about random peasants. And he's got a hero's motivation, by which I mean he wants to go save the world and doesn't really care about accumulating magic items. That's by design, the overwhelming majority of his effectiveness in a fight is based on his Powers, not his Items, which confer regular, small bonuses.</p><p></p><p>I can't express to you how different I find these two styles of play.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 5328855, member: 1300"] Isn't that the exact same question as the post you linked to? I've said this elsewhere, but I feel like the critical issue is one of motivation and I don't see a way to solve it without releasing a 4.5E. In AD&D, PCs were cut from the Conan template. They were motivated by what I call "enlightened self-interest," by which I mean they wanted to go find bad guys, kill them, and take their stuff. They wanted to accumulate magic items and levels and go build a keep and eventually retire as a powerful landed noble, and then make new characters. Characters in AD&D were just off the farm, they were barely more competent than an random peasant and that was part of the fun. A lot of your experience was your gear, which was commonplace. Lanterns and poles and chalk and pitons and rope. D&D4 is like the exact opposite of this. Your character is already a hero, he's head and shoulders about random peasants. And he's got a hero's motivation, by which I mean he wants to go save the world and doesn't really care about accumulating magic items. That's by design, the overwhelming majority of his effectiveness in a fight is based on his Powers, not his Items, which confer regular, small bonuses. I can't express to you how different I find these two styles of play. [/QUOTE]
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