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General Tabletop Discussion
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First Encounter of a New Campaign: Thoughts
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<blockquote data-quote="TheSword" data-source="post: 8871866" data-attributes="member: 6879661"><p>All good watch outs</p><p></p><p>- We’re actually playing Face to Face which is nice. I will be using the screen just for battlemaps and token position (Devin Night has two excellent token sets for Darksun - desert encounters I and II)</p><p></p><p>- The party are level one but luckily rather than having one massive attack the Feylar has multiple attacks. Off the top of my head I think a fist is 1d6+3. Don’t forget 1D&D monsters don’t crit instead recharging the ego whip.</p><p></p><p>- The poison is paralytic but it’s a good point. The Druid would know that, or the halfling might be able to communicate it if they aren’t hostile.</p><p></p><p>- The Feylaar being intelligent and cruel does give me a few options with responses to PC actions. It can be clearly a game of cat and mouse - toying with the party in its lair. Hiding and peppering it with ranged weapons is likely to end badly for instance. A response might be to Ego Whip or indeed leap up to the Characters location and throw them to a new area.</p><p></p><p>- I think you’re right about initiative and the boulder attack. Particularly if players are readying attacks etc. the Feylar has a 1/day displacement ability it can activate to reduce one attack which would blunt any surprise attack from the PCs. An alternative idea I liked was for the Feylar to throw the rock back at the Mul - killing him. That deals with the threat, allows the Feylar to still take a bit of damage but without engaging in close quarters.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8871866, member: 6879661"] All good watch outs - We’re actually playing Face to Face which is nice. I will be using the screen just for battlemaps and token position (Devin Night has two excellent token sets for Darksun - desert encounters I and II) - The party are level one but luckily rather than having one massive attack the Feylar has multiple attacks. Off the top of my head I think a fist is 1d6+3. Don’t forget 1D&D monsters don’t crit instead recharging the ego whip. - The poison is paralytic but it’s a good point. The Druid would know that, or the halfling might be able to communicate it if they aren’t hostile. - The Feylaar being intelligent and cruel does give me a few options with responses to PC actions. It can be clearly a game of cat and mouse - toying with the party in its lair. Hiding and peppering it with ranged weapons is likely to end badly for instance. A response might be to Ego Whip or indeed leap up to the Characters location and throw them to a new area. - I think you’re right about initiative and the boulder attack. Particularly if players are readying attacks etc. the Feylar has a 1/day displacement ability it can activate to reduce one attack which would blunt any surprise attack from the PCs. An alternative idea I liked was for the Feylar to throw the rock back at the Mul - killing him. That deals with the threat, allows the Feylar to still take a bit of damage but without engaging in close quarters. [/QUOTE]
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