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First Impressions & Feedback - N.E.W.
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6252139" data-attributes="member: 20805"><p>hmmm, not sure. I can see how this set-up can drive a tense scene where the pilot has been injured and the grunt has to grab the control stick and try and land the craft... but it would only be tense if there was a complex skill check involved. As it stands you roll the dice and either crash-land or land. Not too much tension built into that.</p><p></p><p>My 'fiddle with the rules' brain was wondering what it would look like if you cut exploding dice down to just the skill dice, or just the attribute dice, or just one 'wild die' ala WEG.</p><p></p><p> But for tonight, I will go with telling my players that the system assumes you are going to do something to increase your chances before taking the shot {or landing the craft, or whatever}. So in combat they will want to aim or get into cross-fire positions, in landing they will want to come up with some skill check to garner bonus dice for the landing check {perhaps landing on water, or circling to come in against the wind, or something..}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6252139, member: 20805"] hmmm, not sure. I can see how this set-up can drive a tense scene where the pilot has been injured and the grunt has to grab the control stick and try and land the craft... but it would only be tense if there was a complex skill check involved. As it stands you roll the dice and either crash-land or land. Not too much tension built into that. My 'fiddle with the rules' brain was wondering what it would look like if you cut exploding dice down to just the skill dice, or just the attribute dice, or just one 'wild die' ala WEG. But for tonight, I will go with telling my players that the system assumes you are going to do something to increase your chances before taking the shot {or landing the craft, or whatever}. So in combat they will want to aim or get into cross-fire positions, in landing they will want to come up with some skill check to garner bonus dice for the landing check {perhaps landing on water, or circling to come in against the wind, or something..} [/QUOTE]
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