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First legal 3rd party AL material announced
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<blockquote data-quote="Tyranthraxus" data-source="post: 6867112" data-attributes="member: 13335"><p>First in regards to last year, Baldman provided what they considered a great experience. When it wasnt considered as such by a variant number of people, they Im guessing went to WOTC to see what compensation WOTC could provide to those who thought the experience wasnt up to snuff. Now at the time WOTC might of decided to say 'We get you to organise this stuff.. just get it done', and Baldman might not of been able to placate that clientele. WOTC obviously did the write thing in this respect. </p><p></p><p>Look at how big American conventions work though. The aim is to pack as many tables , seat to seat into one large cavernous room. Thats not conducive to good gaming. Its conducive to having to fight for space, to having to raise your voice .. and that not taking into account the gamers amongst us who have mobility issues (ie canes/wheelchairs). Use of noise blockers (those big divider things you see in primary schools) work great. Sure you would need a lot of them for a lot of tables but as a temp stop gap sound manager they are fairly good. The other alternative is to not hire a big room, but many of those smaller business centre meeting style rooms. You can fit 2-3 tables in each one and the noise is multitude times better. (of course this wont service the Epic)</p><p></p><p></p><p>We suffered a bit of this at Paizocon 2014 which was held in a similar cavernous Room in a hotel in Seattle. I actually remember not being able to hear the dm at many points. Before the con we had a few pregames in the meeting rooms that were also booked by the con.. much much better. </p><p></p><p>Its admirable they are moving to a different Hotel , but Im guessing to a similarly sized cavernous room.</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6867112, member: 13335"] First in regards to last year, Baldman provided what they considered a great experience. When it wasnt considered as such by a variant number of people, they Im guessing went to WOTC to see what compensation WOTC could provide to those who thought the experience wasnt up to snuff. Now at the time WOTC might of decided to say 'We get you to organise this stuff.. just get it done', and Baldman might not of been able to placate that clientele. WOTC obviously did the write thing in this respect. Look at how big American conventions work though. The aim is to pack as many tables , seat to seat into one large cavernous room. Thats not conducive to good gaming. Its conducive to having to fight for space, to having to raise your voice .. and that not taking into account the gamers amongst us who have mobility issues (ie canes/wheelchairs). Use of noise blockers (those big divider things you see in primary schools) work great. Sure you would need a lot of them for a lot of tables but as a temp stop gap sound manager they are fairly good. The other alternative is to not hire a big room, but many of those smaller business centre meeting style rooms. You can fit 2-3 tables in each one and the noise is multitude times better. (of course this wont service the Epic) We suffered a bit of this at Paizocon 2014 which was held in a similar cavernous Room in a hotel in Seattle. I actually remember not being able to hear the dm at many points. Before the con we had a few pregames in the meeting rooms that were also booked by the con.. much much better. Its admirable they are moving to a different Hotel , but Im guessing to a similarly sized cavernous room. [/QUOTE]
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