Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First time Magic User Advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runestar" data-source="post: 4740555" data-attributes="member: 72317"><p>If you are a sorc, you will want to focus on cha, and maybe boost your int to 10-12, depending on how many skills you are interested in maxing out. Concentration is a given, you may want bluff to take advantage of your good cha, and maybe knowledge: arcana if no one else in the party has it. Spellcraft may or may not be optional.</p><p></p><p>If you are human, leaving int at 10 lets you max out 3 skills, 12 int allows you to focus on all 4. You may not actually need that many (arcana and spellcraft are slightly less advantageous to a sorc compared to a wiz due to their disparity in int). </p><p></p><p>Do note that the metamagic specialist variant in PHB2 is keyed off int, so you might actually want to go up to 14 int to get more uses out of it (and rely on a headband of int to boost it further). </p><p></p><p>Wis can be left at 10. If you don't plan on relying on ranged touch spells, you can also leave dex at 10 (despite what might be said about AC, attack rolls will likely increase faster than you can bump your AC, which all but forces you to rely on absolute defenses such as mirror image or displacement). </p><p></p><p>What sort of role are you looking for as a spellcaster? If you want to be a blaster, I suggest you go warmage instead. PHB2 has the beguiler (somewhat like a bard/illusionist/enchanter hybrid) if you are interested in a more roguish-oriented caster.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4740555, member: 72317"] If you are a sorc, you will want to focus on cha, and maybe boost your int to 10-12, depending on how many skills you are interested in maxing out. Concentration is a given, you may want bluff to take advantage of your good cha, and maybe knowledge: arcana if no one else in the party has it. Spellcraft may or may not be optional. If you are human, leaving int at 10 lets you max out 3 skills, 12 int allows you to focus on all 4. You may not actually need that many (arcana and spellcraft are slightly less advantageous to a sorc compared to a wiz due to their disparity in int). Do note that the metamagic specialist variant in PHB2 is keyed off int, so you might actually want to go up to 14 int to get more uses out of it (and rely on a headband of int to boost it further). Wis can be left at 10. If you don't plan on relying on ranged touch spells, you can also leave dex at 10 (despite what might be said about AC, attack rolls will likely increase faster than you can bump your AC, which all but forces you to rely on absolute defenses such as mirror image or displacement). What sort of role are you looking for as a spellcaster? If you want to be a blaster, I suggest you go warmage instead. PHB2 has the beguiler (somewhat like a bard/illusionist/enchanter hybrid) if you are interested in a more roguish-oriented caster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First time Magic User Advice?
Top