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<blockquote data-quote="roguerouge" data-source="post: 4740596" data-attributes="member: 13855"><p>A sorcerer seems like the easiest of the caster classes to pick up and play, but it's not. You need to plan with a sorcerer. As quickly as possible, you want to be able to have a variety of energy attacks (to avoid ER), battlefield control effects, and spells that pound all three saves. </p><p></p><p>Consider this spell list, for a 15th level sorcerer from the Paizo competition:</p><p></p><p>7th (5/day)--greater teleport, summon monster VII </p><p>6th (7/day)--acid fog, chain lightning, greater dispel magic </p><p>5th (7/day)--baleful polymorph, cone of cold, dismissal, feeblemind </p><p>4th (7/day)--bestow curse, enervation, stoneskin, summon monster IV </p><p>3rd (8/day)--dispel magic, fireball, ray of exhaustion, slow </p><p>2nd (8/day)--bear's endurance, bull's strength, eagle's splendor, glitterdust, touch of idiocy </p><p>1st (8/day)--expeditious retreat, grease, mage armor, magic missile, ray of enfeeblement</p><p>0 (6/day)--acid splash, arcane mark, detect magic, mage hand, mending, message, read magic, resistance, touch of fatigue </p><p></p><p>That is one well-chosen spell list: cold, acid, electricity, fire, battlefield control, summoning creatures (meleers, grapplers or poisoners), baleful polymorph, mobility, buffers and de-buffers, spells targeting all three saves, energy drains, condition-imposers, ability drains, AC boosts, and magic missile.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4740596, member: 13855"] A sorcerer seems like the easiest of the caster classes to pick up and play, but it's not. You need to plan with a sorcerer. As quickly as possible, you want to be able to have a variety of energy attacks (to avoid ER), battlefield control effects, and spells that pound all three saves. Consider this spell list, for a 15th level sorcerer from the Paizo competition: 7th (5/day)--greater teleport, summon monster VII 6th (7/day)--acid fog, chain lightning, greater dispel magic 5th (7/day)--baleful polymorph, cone of cold, dismissal, feeblemind 4th (7/day)--bestow curse, enervation, stoneskin, summon monster IV 3rd (8/day)--dispel magic, fireball, ray of exhaustion, slow 2nd (8/day)--bear's endurance, bull's strength, eagle's splendor, glitterdust, touch of idiocy 1st (8/day)--expeditious retreat, grease, mage armor, magic missile, ray of enfeeblement 0 (6/day)--acid splash, arcane mark, detect magic, mage hand, mending, message, read magic, resistance, touch of fatigue That is one well-chosen spell list: cold, acid, electricity, fire, battlefield control, summoning creatures (meleers, grapplers or poisoners), baleful polymorph, mobility, buffers and de-buffers, spells targeting all three saves, energy drains, condition-imposers, ability drains, AC boosts, and magic missile. [/QUOTE]
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