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First time making a "serious" dungeon! How do you do it?
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<blockquote data-quote="Imaculata" data-source="post: 7028281" data-attributes="member: 6801286"><p>That is a beautiful description Quickleaf. Now I have (I think) an accurate picture of what the dungeon looks like. I can just imagine some of the towers barely sticking out of the caldera, and the visage of their outline wobbling against the hot desert air during the day. The Dragon Aerie as I now see it, is a mostly flat plateau supported by crumbling pillars and arches. Crossing the bridges that connect to it, could be a treacherous affair, with the powerful gusts of wind, the swarms of dragons, and the dilapidated ruins.</p><p></p><p>If the dragons are cold-blooded, maybe they are inactive during the cold desert nights? This would be an interesting strategic element for the players to use. And I can imagine it being quite suspenseful to try and sneak past a big aerie full of mostly inactive dragons. What effect would this have on the guard duties at the complex? Would they lower the watch on this side during the day, and increase the watch at night?</p><p></p><p>And this climate can also give us ideas for the architecture. Maybe any exterior facing windows in the towers have storm shutters, against the sand storms that often engulf the complex. And maybe some of the bridges towards the towers have drawbridges, to completely block access to the towers from certain directions. Some of the connections that you've drawn on the map could be one-way due to raised drawbridges, which the players can only lower from one side.</p><p></p><p>So here's a thought. Maybe the entrance from the gate of mysteries is the most well guarded point of entry? (because it seems to be the most obvious point of entry) The Dragon Aerie could be less guarded, because it is considered a natural obstacle. (maybe they don't expect people to try and enter from this side) And the entry from the caverns could have mostly guard patrols. This makes all the three points of entry unique in terms of their security levels.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7028281, member: 6801286"] That is a beautiful description Quickleaf. Now I have (I think) an accurate picture of what the dungeon looks like. I can just imagine some of the towers barely sticking out of the caldera, and the visage of their outline wobbling against the hot desert air during the day. The Dragon Aerie as I now see it, is a mostly flat plateau supported by crumbling pillars and arches. Crossing the bridges that connect to it, could be a treacherous affair, with the powerful gusts of wind, the swarms of dragons, and the dilapidated ruins. If the dragons are cold-blooded, maybe they are inactive during the cold desert nights? This would be an interesting strategic element for the players to use. And I can imagine it being quite suspenseful to try and sneak past a big aerie full of mostly inactive dragons. What effect would this have on the guard duties at the complex? Would they lower the watch on this side during the day, and increase the watch at night? And this climate can also give us ideas for the architecture. Maybe any exterior facing windows in the towers have storm shutters, against the sand storms that often engulf the complex. And maybe some of the bridges towards the towers have drawbridges, to completely block access to the towers from certain directions. Some of the connections that you've drawn on the map could be one-way due to raised drawbridges, which the players can only lower from one side. So here's a thought. Maybe the entrance from the gate of mysteries is the most well guarded point of entry? (because it seems to be the most obvious point of entry) The Dragon Aerie could be less guarded, because it is considered a natural obstacle. (maybe they don't expect people to try and enter from this side) And the entry from the caverns could have mostly guard patrols. This makes all the three points of entry unique in terms of their security levels. [/QUOTE]
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