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First time making a "serious" dungeon! How do you do it?
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<blockquote data-quote="Quickleaf" data-source="post: 7028347" data-attributes="member: 20323"><p>Thanks! Totally, I'm glad you got the picture I was aiming for.</p><p></p><p></p><p>Well, cold blooded creatures are about temperature regulation...and wyverns (in 5e at least) have darkvision...so I'm picturing them as being crepuscular, that is, being active/hunting in the twilight hours before dawn and after dusk.</p><p></p><p></p><p>Absolutely, there would be the equivalent of storm shutters for the few exterior windows. Due to the hostile exterior, need to regulate temperatures, and presence of some shafts/fissures to the surface providing air flow, I suspect that any such windows would be pretty rare. While I like the idea of drawbridges...these are old stone structures, many carved from the hardened ash, volcanic rock, and sandstone...the idea of a drawbridge usually makes me think of wooden materials which don't quite fit.</p><p></p><p></p><p>Totally, that's kind of what I was thinking as well.</p><p></p><p>It makes me think that with the Teleportation Tower as a point of possible entrance that it might be a good idea (from a playability / meaningful differentiation angle) to not have the Teleportation Tower's only immediate connection be the Shadow Wyvern Aerie. Otherwise, the choice of casting <em>teleportation circle</em> to reach the dungeon isn't too substantively different from flying into the wyvern aerie.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7028347, member: 20323"] Thanks! Totally, I'm glad you got the picture I was aiming for. Well, cold blooded creatures are about temperature regulation...and wyverns (in 5e at least) have darkvision...so I'm picturing them as being crepuscular, that is, being active/hunting in the twilight hours before dawn and after dusk. Absolutely, there would be the equivalent of storm shutters for the few exterior windows. Due to the hostile exterior, need to regulate temperatures, and presence of some shafts/fissures to the surface providing air flow, I suspect that any such windows would be pretty rare. While I like the idea of drawbridges...these are old stone structures, many carved from the hardened ash, volcanic rock, and sandstone...the idea of a drawbridge usually makes me think of wooden materials which don't quite fit. Totally, that's kind of what I was thinking as well. It makes me think that with the Teleportation Tower as a point of possible entrance that it might be a good idea (from a playability / meaningful differentiation angle) to not have the Teleportation Tower's only immediate connection be the Shadow Wyvern Aerie. Otherwise, the choice of casting [I]teleportation circle[/I] to reach the dungeon isn't too substantively different from flying into the wyvern aerie. [/QUOTE]
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First time making a "serious" dungeon! How do you do it?
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