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General Tabletop Discussion
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First WOIN Session: Are the baddies too tough?
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<blockquote data-quote="ruy343" data-source="post: 7601822" data-attributes="member: 6897006"><p>Howdy from Texas,</p><p></p><p>I just ran my first WOIN session for my D&D group, since a few people couldn't make it. We ran a WW2-themed Indiana Jones style game, and my players enjoyed the versatility and simplicity of the Attribute + Skill system. They had a harder time understanding that "Maximum Dice Pool" didn't actually mean that they couldn't add to it with exploits (Perhaps rename to Maximum Base Dice Pool?), but we got through it. </p><p></p><p>However, when the group ambushed a group of four Nazi guards, they were surprised to find that the enemy had 15 Defenses (with 20 mental defense), on a 4 MDP guard! What's more, player armor is pretty limited in the N.O.W. system, but these guys have 5 SOAK! So not only were my players (who each had a 5d6 MDP attack) missing fairly regularly, but their attacks couldn't whittle down the 30 health very quickly. </p><p></p><p>Now, they're still new, and weren't using crossfires, flanks, etc. as well as they could have, but I'm still a bit flummoxed because it took forever for my group of 5 players to take down 4 4d6 enemies. Was I doing something wrong? Heck I was even telling them to aim, then convert dice 1-to-1 for damage dice (which I found out later should have been 2-for-1 - was it 1-for-1 in an older version of the rules?) but it still took a lot longer than I felt it should have..</p></blockquote><p></p>
[QUOTE="ruy343, post: 7601822, member: 6897006"] Howdy from Texas, I just ran my first WOIN session for my D&D group, since a few people couldn't make it. We ran a WW2-themed Indiana Jones style game, and my players enjoyed the versatility and simplicity of the Attribute + Skill system. They had a harder time understanding that "Maximum Dice Pool" didn't actually mean that they couldn't add to it with exploits (Perhaps rename to Maximum Base Dice Pool?), but we got through it. However, when the group ambushed a group of four Nazi guards, they were surprised to find that the enemy had 15 Defenses (with 20 mental defense), on a 4 MDP guard! What's more, player armor is pretty limited in the N.O.W. system, but these guys have 5 SOAK! So not only were my players (who each had a 5d6 MDP attack) missing fairly regularly, but their attacks couldn't whittle down the 30 health very quickly. Now, they're still new, and weren't using crossfires, flanks, etc. as well as they could have, but I'm still a bit flummoxed because it took forever for my group of 5 players to take down 4 4d6 enemies. Was I doing something wrong? Heck I was even telling them to aim, then convert dice 1-to-1 for damage dice (which I found out later should have been 2-for-1 - was it 1-for-1 in an older version of the rules?) but it still took a lot longer than I felt it should have.. [/QUOTE]
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