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[fitd]Of gentlemen and scoundrels...
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<blockquote data-quote="fireinthedust" data-source="post: 5400100" data-attributes="member: 51930"><p>EMERALD AGENT</p><p>PL10 (155pp)</p><p></p><p>Name: Eugene O'Hart</p><p></p><p>Age: mid 20s?</p><p></p><p>Occupation: Super-hero and philanthropist</p><p></p><p>Base of Operations: Tomorrow City</p><p></p><p>Headquarters/Home: Dunn Wright Inn (father's tavern) and Zenith Tower </p><p></p><p>Affiliations: Zenith Watch</p><p></p><p>Power Source: Cosmic Emerald of Matter (Greenstone of Chemistry) (Cosmic)</p><p></p><p>ABILITIES</p><p></p><p>Strength: 0</p><p>Stamina: 2</p><p>Agility: 3</p><p>Dexterity: 3</p><p>Fighting: 3</p><p>Intellect: 5</p><p>Awareness: 5</p><p>Presence: 3</p><p>(pp: 40)</p><p></p><p>DEFENSES (+added) total w. stat</p><p>Dodge: (+6) 9</p><p>Parry (+2) 6</p><p>Will (+1) 6</p><p>Fortitude (+3) 5</p><p>Toughness (+4) 6</p><p>(pp16)</p><p></p><p>SKILLS (ranks) total</p><p></p><p>Expertise: Science (+10) +15</p><p>Bluffing (+4) +7</p><p>Insight (+4) +9</p><p>Investigation (+6) +11</p><p>Perception (+4) +9</p><p>Persuation (+6) +9</p><p>(pp.17)</p><p></p><p>ADVANTAGES</p><p>Leadership</p><p>Luck (3)</p><p>Benefit: Wealth (3: millionaire)</p><p>Diehard</p><p>(pp.8)</p><p></p><p>COMPLICATIONS</p><p></p><p>Bi-polar (mild): Some days EA is hyper-active, others he has difficulty getting out of bed or being around others. Heroics and charity work are vital to him as tools to get out of his depressions, and outlets for his manic periods.</p><p></p><p>Hunted: Due to the value of his powers, including alchemy and the Green Radiation, there are many who would capture EA to dissect him or simply use him to power their nefarious devices or mass-produce powerful substances.</p><p></p><p>Enemy: Agent X is his evil doppleganger, created by the Nightmare Machine. Representing chaos and Emerald Agent's fears, Agent X destroys matter, and has the ability to afflict EA and others with insanity. Its goal is to utterly destroy the universe, especially Emerald Agent.</p><p></p><p>POWERS (74pp)</p><p></p><p>The Greenstone of Chemistry</p><p></p><p>Immunity: suffocation(2); starvation/thirst; poisons; radiation; disease; ageing (7pp)</p><p></p><p>Immortality 2 (1 week to return as crystal reforms his body) (4pp)</p><p></p><p>Chemical Senses: Senses (awareness: chemical; analytical; microscopic(4) (6pp)</p><p></p><p>Greenstone Matter Mastery: (Transformation Array (40pp + 7 array: 57 pp. (See below)))</p><p></p><p>1) Liquid form: Alternate Form: liquid (Insubstantial 1; Affliction (suffocate) +10; Concealment (water) 3 (normal sight; scent); Elongation 3; Swimming 10; Damage +9 (watery smite))</p><p></p><p>2) Fireform (Alternate Form: Fire (Energy Aura 5 (heat) (damage, reaction); Blast (fire) +10) (1pp)</p><p></p><p>3) Metal or Stone Form (Alternate Form: Solid. (Enhanced Strength +10; Enhanced Stamina +5; Protection +10) (1pp)</p><p></p><p>4) Gaseous Form (alternate Form: Gaseous (affliction (suffocation) +10; Insubstantial 2; flight 10)</p><p></p><p>5) Rubber-mouth (alternate form: rubber (Elongation 10; Protection +10; Leaping 10 (bouncing); Deflect 10)</p><p></p><p>6) Radiation Hero (Flight 10; Blast (green energy) 10)</p><p></p><p>7) Greenstone Alchemy (Transform 10 (Transform 4 (any chemical into another) +1 (continuous) -1 skill check activation (Expertise: Science DC20)))</p><p> </p><p></p><p>DESCRIPTION: A wiry but feisty human male, Eugene has green skin and hair, and a glowing green gem embedded in his chest. His costume is a deep green or black body suit with gloves and boots, but he is known to wear variants including bowler hats and tweed or leather jackets</p><p></p><p>PERSONALITY: Humor is synonymous with Emerald Agent, and those who know him associate him with fun and good deeds, as well as socializing and adventures. When active, Emerald Agent is a bright and charismatic member of a team, encouraging his partners to reach their full potential, and helping as often as he takes the lead. When inactive, either due to being bipolar, or triggered by traumatic events, Emerald Agent hides from others, either holing up in his rooms or else disappearing to travel by himself. Helping others breaks him out of this, though occasionally it only lasts as long as he is in the midst of a situation. At his core, Emerald Agent has heart, including empathy for the suffering of others; instead of seeing people as only demographics, he is intelligent enough to see individuals as part of the whole and as unique persons (possibly a benefit of his ability to see individual particles and how they work as part of a larger chemical compound). He enjoys expressing this by "sticking it to the man", and challenging unfair social constructs with new ideas and innovations. </p><p></p><p>BACKGROUND</p><p></p><p>Eugene O'Hart grew up smaller than the other kids in school, secluding himself in his books and hobbies, including chemistry. When a cosmic accident sent a piece of a cosmic rock to embed in his chest, Eugene was transformed into the green-tinted hero Emerald Agent (ie: chemical agent, not a member of an organization). </p><p>Able to change his body into any chemical he wishes, and rearrange the particles in inanimate objects to become any chemical he wants, Emerald Agent started fighting crime and making a difference in his native Tomorrow City. This included earning millions transforming garbage into valuable industrial materials, and spending days transforming smog into clean air or cleaning oil slicks in the oceans.</p><p></p><p>The Zenith Watch, a group of like-minded defenders of Tomorrow City, were founded by him and his friend Doublethink. With a host of off-beat villains in their rogues gallery, Emerald Agent and the Zenith Watch are a household name for the people of Tomorrow.</p><p></p><p></p><p>[OOC]Author's Note: Emerald Agent was my first M&M character, and I love the guy. In fact, I've been playing variations of him for a while, in several game systems and genres. Lots of fun.</p><p></p><p>Using him you should note that he's really versatile. Theoretically he can make any substance, but since he doesn't need to eat or sleep or breath, and poisons don't work (his body changes the chemistry inside itself so he stays alive; other power stunts or what have you can work using this logic), he doesn't really need much of anything. He's a shockingly good-hearted person, thus not making piles of money off the drug trade; yet down to earth and well informed about social justice issues. Lefty-liberal-leaning.</p><p></p><p>Keep in mind that he's a great resource, rather than an attack power guy. He can get in anywhere, and if something stands in his way, well, he'll just turn it into something he can deal with. That's powerful, if well used and informed. It's how I think. Granted, things like energy shields will stop him, as he can't transform them and he can't just flow through them. Likewise, mind-affecting powers work as well on him as on anyone. [/OOC]</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5400100, member: 51930"] EMERALD AGENT PL10 (155pp) Name: Eugene O'Hart Age: mid 20s? Occupation: Super-hero and philanthropist Base of Operations: Tomorrow City Headquarters/Home: Dunn Wright Inn (father's tavern) and Zenith Tower Affiliations: Zenith Watch Power Source: Cosmic Emerald of Matter (Greenstone of Chemistry) (Cosmic) ABILITIES Strength: 0 Stamina: 2 Agility: 3 Dexterity: 3 Fighting: 3 Intellect: 5 Awareness: 5 Presence: 3 (pp: 40) DEFENSES (+added) total w. stat Dodge: (+6) 9 Parry (+2) 6 Will (+1) 6 Fortitude (+3) 5 Toughness (+4) 6 (pp16) SKILLS (ranks) total Expertise: Science (+10) +15 Bluffing (+4) +7 Insight (+4) +9 Investigation (+6) +11 Perception (+4) +9 Persuation (+6) +9 (pp.17) ADVANTAGES Leadership Luck (3) Benefit: Wealth (3: millionaire) Diehard (pp.8) COMPLICATIONS Bi-polar (mild): Some days EA is hyper-active, others he has difficulty getting out of bed or being around others. Heroics and charity work are vital to him as tools to get out of his depressions, and outlets for his manic periods. Hunted: Due to the value of his powers, including alchemy and the Green Radiation, there are many who would capture EA to dissect him or simply use him to power their nefarious devices or mass-produce powerful substances. Enemy: Agent X is his evil doppleganger, created by the Nightmare Machine. Representing chaos and Emerald Agent's fears, Agent X destroys matter, and has the ability to afflict EA and others with insanity. Its goal is to utterly destroy the universe, especially Emerald Agent. POWERS (74pp) The Greenstone of Chemistry Immunity: suffocation(2); starvation/thirst; poisons; radiation; disease; ageing (7pp) Immortality 2 (1 week to return as crystal reforms his body) (4pp) Chemical Senses: Senses (awareness: chemical; analytical; microscopic(4) (6pp) Greenstone Matter Mastery: (Transformation Array (40pp + 7 array: 57 pp. (See below))) 1) Liquid form: Alternate Form: liquid (Insubstantial 1; Affliction (suffocate) +10; Concealment (water) 3 (normal sight; scent); Elongation 3; Swimming 10; Damage +9 (watery smite)) 2) Fireform (Alternate Form: Fire (Energy Aura 5 (heat) (damage, reaction); Blast (fire) +10) (1pp) 3) Metal or Stone Form (Alternate Form: Solid. (Enhanced Strength +10; Enhanced Stamina +5; Protection +10) (1pp) 4) Gaseous Form (alternate Form: Gaseous (affliction (suffocation) +10; Insubstantial 2; flight 10) 5) Rubber-mouth (alternate form: rubber (Elongation 10; Protection +10; Leaping 10 (bouncing); Deflect 10) 6) Radiation Hero (Flight 10; Blast (green energy) 10) 7) Greenstone Alchemy (Transform 10 (Transform 4 (any chemical into another) +1 (continuous) -1 skill check activation (Expertise: Science DC20))) DESCRIPTION: A wiry but feisty human male, Eugene has green skin and hair, and a glowing green gem embedded in his chest. His costume is a deep green or black body suit with gloves and boots, but he is known to wear variants including bowler hats and tweed or leather jackets PERSONALITY: Humor is synonymous with Emerald Agent, and those who know him associate him with fun and good deeds, as well as socializing and adventures. When active, Emerald Agent is a bright and charismatic member of a team, encouraging his partners to reach their full potential, and helping as often as he takes the lead. When inactive, either due to being bipolar, or triggered by traumatic events, Emerald Agent hides from others, either holing up in his rooms or else disappearing to travel by himself. Helping others breaks him out of this, though occasionally it only lasts as long as he is in the midst of a situation. At his core, Emerald Agent has heart, including empathy for the suffering of others; instead of seeing people as only demographics, he is intelligent enough to see individuals as part of the whole and as unique persons (possibly a benefit of his ability to see individual particles and how they work as part of a larger chemical compound). He enjoys expressing this by "sticking it to the man", and challenging unfair social constructs with new ideas and innovations. BACKGROUND Eugene O'Hart grew up smaller than the other kids in school, secluding himself in his books and hobbies, including chemistry. When a cosmic accident sent a piece of a cosmic rock to embed in his chest, Eugene was transformed into the green-tinted hero Emerald Agent (ie: chemical agent, not a member of an organization). Able to change his body into any chemical he wishes, and rearrange the particles in inanimate objects to become any chemical he wants, Emerald Agent started fighting crime and making a difference in his native Tomorrow City. This included earning millions transforming garbage into valuable industrial materials, and spending days transforming smog into clean air or cleaning oil slicks in the oceans. The Zenith Watch, a group of like-minded defenders of Tomorrow City, were founded by him and his friend Doublethink. With a host of off-beat villains in their rogues gallery, Emerald Agent and the Zenith Watch are a household name for the people of Tomorrow. [OOC]Author's Note: Emerald Agent was my first M&M character, and I love the guy. In fact, I've been playing variations of him for a while, in several game systems and genres. Lots of fun. Using him you should note that he's really versatile. Theoretically he can make any substance, but since he doesn't need to eat or sleep or breath, and poisons don't work (his body changes the chemistry inside itself so he stays alive; other power stunts or what have you can work using this logic), he doesn't really need much of anything. He's a shockingly good-hearted person, thus not making piles of money off the drug trade; yet down to earth and well informed about social justice issues. Lefty-liberal-leaning. Keep in mind that he's a great resource, rather than an attack power guy. He can get in anywhere, and if something stands in his way, well, he'll just turn it into something he can deal with. That's powerful, if well used and informed. It's how I think. Granted, things like energy shields will stop him, as he can't transform them and he can't just flow through them. Likewise, mind-affecting powers work as well on him as on anyone. [/OOC] [/QUOTE]
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