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[fitd]Of gentlemen and scoundrels...
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<blockquote data-quote="fireinthedust" data-source="post: 5400985" data-attributes="member: 51930"><p><img src="http://www.thecartoonarchive.com/images/he-man/orco.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>ORKO! PL10 SIDEKICK (19pp cost for 95 sidekick-pp)</p><p></p><p>Name: Orko</p><p>Race: Trollan</p><p>Homeworld: Trolla (another dimension than Eternia)</p><p></p><p></p><p>ABILITIES</p><p> </p><p>Strength: -2</p><p>Stamina: 2</p><p>Agility: 3</p><p>Dexterity: 2</p><p>Fighting: 2</p><p>Intellect: 4</p><p>Awareness: 0 </p><p>Presence: 2</p><p>(pp: 26)</p><p> </p><p>DEFENSES (+added) total w. stat</p><p>Dodge: (+6) 9 </p><p>Parry: 2</p><p>Will: (+3) 3</p><p>Fortitude 2</p><p>Toughness 2 </p><p>(pp 9)</p><p> </p><p>SKILLS (ranks) total</p><p> Expertise: Magic +10</p><p>Expertise: Performance (Jester) +10</p><p>Slight of Hand +6</p><p>Ranged Attack (spells) +5</p><p></p><p>(pp 18)</p><p></p><p></p><p>ADVANTAGES (ranks)</p><p> Connected (King Randor's court, He-man, the sorceress, the Masters of the Universe)</p><p>Ritualist</p><p>Taunt</p><p>Move-by-Action</p><p>Evasion</p><p>Defensive Attack</p><p></p><p>(pp 6)</p><p></p><p>COMPLICATIONS</p><p></p><p> Accident Pone: Orco attracts accidents of all sorts, often while trying to do the right thing. His clumsiness causes accidents, which can include damage to property, minor annoyances and even serious set backs.</p><p></p><p>Child-like: perhaps due to his naive good nature, his youth, or the clumsy accidents that follow him around, Orko's allies often treat him like a child. </p><p></p><p>He-Man's Secret: Orko is one of a very few who know He-Man's secret identity. </p><p></p><p>POWERS</p><p> </p><p>Hovering (Feature: hovers in the air rather than walks. Effectively Orco has Flight rank 0, though he likely cannot fly too far beyond the reach of ground-level) (1pp)</p><p></p><p>Trollan Magic 5 (Variable Effect 5; Flaw: Limited (non-violent uses only (no blast, disease-infliction, etc., and typically limited by Orko's kind nature) Flaw: Skill check (Expertise: Magic) or suffer some kind of accident. When casting a spell, Orco always has a chance of misfire. The results are left up to the GM, but usually follow along the lines of the forces of magic "hearing him wrong" or taking what Orco says too literally, usually with bizarre results: flowers blossoming on enemy helmets, etc. ) (25pp)</p><p></p><p>Magic Hat of Stuff (Create Object 4; Continuous; + subtle + precise; flaw: removable (a device)) (10pp)</p><p></p><p>Total PP: 95</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5400985, member: 51930"] [IMG]http://www.thecartoonarchive.com/images/he-man/orco.jpg[/IMG] ORKO! PL10 SIDEKICK (19pp cost for 95 sidekick-pp) Name: Orko Race: Trollan Homeworld: Trolla (another dimension than Eternia) ABILITIES Strength: -2 Stamina: 2 Agility: 3 Dexterity: 2 Fighting: 2 Intellect: 4 Awareness: 0 Presence: 2 (pp: 26) DEFENSES (+added) total w. stat Dodge: (+6) 9 Parry: 2 Will: (+3) 3 Fortitude 2 Toughness 2 (pp 9) SKILLS (ranks) total Expertise: Magic +10 Expertise: Performance (Jester) +10 Slight of Hand +6 Ranged Attack (spells) +5 (pp 18) ADVANTAGES (ranks) Connected (King Randor's court, He-man, the sorceress, the Masters of the Universe) Ritualist Taunt Move-by-Action Evasion Defensive Attack (pp 6) COMPLICATIONS Accident Pone: Orco attracts accidents of all sorts, often while trying to do the right thing. His clumsiness causes accidents, which can include damage to property, minor annoyances and even serious set backs. Child-like: perhaps due to his naive good nature, his youth, or the clumsy accidents that follow him around, Orko's allies often treat him like a child. He-Man's Secret: Orko is one of a very few who know He-Man's secret identity. POWERS Hovering (Feature: hovers in the air rather than walks. Effectively Orco has Flight rank 0, though he likely cannot fly too far beyond the reach of ground-level) (1pp) Trollan Magic 5 (Variable Effect 5; Flaw: Limited (non-violent uses only (no blast, disease-infliction, etc., and typically limited by Orko's kind nature) Flaw: Skill check (Expertise: Magic) or suffer some kind of accident. When casting a spell, Orco always has a chance of misfire. The results are left up to the GM, but usually follow along the lines of the forces of magic "hearing him wrong" or taking what Orco says too literally, usually with bizarre results: flowers blossoming on enemy helmets, etc. ) (25pp) Magic Hat of Stuff (Create Object 4; Continuous; + subtle + precise; flaw: removable (a device)) (10pp) Total PP: 95 [/QUOTE]
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