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Fivethirtyeight Article About D&D Race and Class Combos
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<blockquote data-quote="Kobold Stew" data-source="post: 7249124" data-attributes="member: 23484"><p>A few observations stand out for me:</p><p></p><p>1. I'm really impressed with the number of halforc bards and sorcerers. The clearly unoptimized builds for a low-popularity phb race are substantial (the numbers aren't that much lower than the halforc rangers, which is a completely viable build). Cynically, we could say that even they're not being played, that gives a good benchmark of the #s that may be experimenting with builds, or trying to bend the system. But I am heartened by the dwarf wizards and halforc bards.</p><p></p><p>2. Compare that with the goliath barbarian -- the best represented barbarian race (38% of barbs made, with a non-php race). That's huge, and suggests that a substantial number of users are looking for straightforward optimization. </p><p></p><p>3. Genasi are popular and spread almost equally across classes. That reflects something of their design -- the apparent equality comes (I'll bet) because players can choose which of four main stats to add a point (though, to be fair, the charisma-classes are not underrepresented in this distribution; a fact that I find encouraging).</p><p></p><p>4. I'm surprised how well Tieflings do, until I see that over a quarter of them are warlocks (and they are almost a quarter of all warlocks), which skews the numbers. </p><p></p><p>5. Half of all clerics are humans or dwarves. The only similar clustering among two races is with fighters (also human and dwarf) and wizards (human and elf)</p><p></p><p>6. Low- or no-spellcasting classes (fighter, barb, rogue) represent 34% of all characters made (less with multiclassing). That's substantial.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7249124, member: 23484"] A few observations stand out for me: 1. I'm really impressed with the number of halforc bards and sorcerers. The clearly unoptimized builds for a low-popularity phb race are substantial (the numbers aren't that much lower than the halforc rangers, which is a completely viable build). Cynically, we could say that even they're not being played, that gives a good benchmark of the #s that may be experimenting with builds, or trying to bend the system. But I am heartened by the dwarf wizards and halforc bards. 2. Compare that with the goliath barbarian -- the best represented barbarian race (38% of barbs made, with a non-php race). That's huge, and suggests that a substantial number of users are looking for straightforward optimization. 3. Genasi are popular and spread almost equally across classes. That reflects something of their design -- the apparent equality comes (I'll bet) because players can choose which of four main stats to add a point (though, to be fair, the charisma-classes are not underrepresented in this distribution; a fact that I find encouraging). 4. I'm surprised how well Tieflings do, until I see that over a quarter of them are warlocks (and they are almost a quarter of all warlocks), which skews the numbers. 5. Half of all clerics are humans or dwarves. The only similar clustering among two races is with fighters (also human and dwarf) and wizards (human and elf) 6. Low- or no-spellcasting classes (fighter, barb, rogue) represent 34% of all characters made (less with multiclassing). That's substantial. [/QUOTE]
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