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Fixing the 5e saves
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<blockquote data-quote="Sadrik" data-source="post: 6375843" data-attributes="member: 14506"><p>So there is an issue with the math at high level with regards to saves.</p><p></p><p>The first thing you have to decide is do you think high level characters should save more or high level effects should make them fail their save more. Once you have that figured out I think you can clearly decide the direction to go. Currently as set up the system allows two saves that give you a good chance at saving. Outside of that you have four other saves that at high level have not scaled at all and are going against an attacker who has scaled their DC up. This results in a very high fail rate.</p><p></p><p>Looking at 1e/2e the rates of success grew as you leveled up. Then in 3e/4e you had 3 saves and they scaled up and so did the DC. 5e splits and makes it very hard to defend against some effects because the DC is too high. So this thread is to look at several options.</p><p></p><p>Option 1</p><p>all stats have proficiency for saves.</p><p></p><p>Option 2</p><p>Add advantage to the save roll instead of proficiency. All saves work like a death save: '10' or greater is a success. Period. Don't mess with DCs and bonuses.</p><p></p><p>Option 3</p><p>Add yours here.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6375843, member: 14506"] So there is an issue with the math at high level with regards to saves. The first thing you have to decide is do you think high level characters should save more or high level effects should make them fail their save more. Once you have that figured out I think you can clearly decide the direction to go. Currently as set up the system allows two saves that give you a good chance at saving. Outside of that you have four other saves that at high level have not scaled at all and are going against an attacker who has scaled their DC up. This results in a very high fail rate. Looking at 1e/2e the rates of success grew as you leveled up. Then in 3e/4e you had 3 saves and they scaled up and so did the DC. 5e splits and makes it very hard to defend against some effects because the DC is too high. So this thread is to look at several options. Option 1 all stats have proficiency for saves. Option 2 Add advantage to the save roll instead of proficiency. All saves work like a death save: '10' or greater is a success. Period. Don't mess with DCs and bonuses. Option 3 Add yours here. [/QUOTE]
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