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General Tabletop Discussion
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Fixing the terrible Weapon Master feat
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<blockquote data-quote="ClaytonCross" data-source="post: 7587145" data-attributes="member: 6880599"><p>I like the ability to give any character weapon proficiencies of my choice. Changing it would cause my table to lose that ability with no replacement. Your suggested ability is just another "+ damage" ability which I find to be less interesting and less unique than the only feat that provides weapon proficiencies. If you want your "I want to do more damage … because" feat. You do just do something like "Reaper: character never misses and always does enough damage to kill enemies with one hit unless they are bosses." … because that's would end the relentless attempts to power creep damage and do nothing interesting with the feat. </p><p></p><p>I am not trying to be a jerk. I am just trying to make a point that being better at attacking and doing damage is not a "feat" of heroism and increasing those is not unique or interesting. Its just power creep and trivializing combat so you can kill things more than others kill things. Which is what you get from basic leveling in any class. If your trying to replace feat it needs to be something more than damage/to hit creep. <strong><u>Make it do something truly unique that makes the character stand out in a feat of skill others can't do</u></strong>. </p><p></p><p><strong>Example: Weapon Master... Choose one melee weapon without the two-handed property, while wielding only weapon(s) of that type (shortsword, longsword, hand axe, etc) and not wearing a shield, you may use your attack to manipulate lines of approach while maintaining your defense. Each time you make an attack against a target in 5ft, you may move to a another position within 5ft of that target without triggering attacks of opportunity from other enemies. The distance you can move can not exceed your speed.</strong></p><p></p><p>So imagine a Ranger with two short swords or a fighter with a longsword and every time they attack the strike the opponent, parry the blade, and swivel in to a new position manipulating into or out of a group of enemies in order to escape being cornered or attack a target hiding behind guards. No additional damage or to hit but really useful and unique to all feats. Its use full and kind of an epic visual of a lone warrior manipulating his position through a crowd of multiple attacker who just can't seem to pin him down or hold him back... Kind of a master of his weapons...</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7587145, member: 6880599"] I like the ability to give any character weapon proficiencies of my choice. Changing it would cause my table to lose that ability with no replacement. Your suggested ability is just another "+ damage" ability which I find to be less interesting and less unique than the only feat that provides weapon proficiencies. If you want your "I want to do more damage … because" feat. You do just do something like "Reaper: character never misses and always does enough damage to kill enemies with one hit unless they are bosses." … because that's would end the relentless attempts to power creep damage and do nothing interesting with the feat. I am not trying to be a jerk. I am just trying to make a point that being better at attacking and doing damage is not a "feat" of heroism and increasing those is not unique or interesting. Its just power creep and trivializing combat so you can kill things more than others kill things. Which is what you get from basic leveling in any class. If your trying to replace feat it needs to be something more than damage/to hit creep. [B][U]Make it do something truly unique that makes the character stand out in a feat of skill others can't do[/U][/B]. [B]Example: Weapon Master... Choose one melee weapon without the two-handed property, while wielding only weapon(s) of that type (shortsword, longsword, hand axe, etc) and not wearing a shield, you may use your attack to manipulate lines of approach while maintaining your defense. Each time you make an attack against a target in 5ft, you may move to a another position within 5ft of that target without triggering attacks of opportunity from other enemies. The distance you can move can not exceed your speed.[/B] So imagine a Ranger with two short swords or a fighter with a longsword and every time they attack the strike the opponent, parry the blade, and swivel in to a new position manipulating into or out of a group of enemies in order to escape being cornered or attack a target hiding behind guards. No additional damage or to hit but really useful and unique to all feats. Its use full and kind of an epic visual of a lone warrior manipulating his position through a crowd of multiple attacker who just can't seem to pin him down or hold him back... Kind of a master of his weapons... [/QUOTE]
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Fixing the terrible Weapon Master feat
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