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<blockquote data-quote="Urriak Uruk" data-source="post: 8347987" data-attributes="member: 7015558"><p>I'm not sure Tarkir is really special for one thing, it really is the sum of its parts. It is heavily inspired by Central Asian cultures (and not in an insensitive way, as far as I can see), like Mongolia, Tibet, etc.</p><p></p><p>It's extremely diverse from a racial perspective, having humans, orcs (that are more WoW-like), Djinn and Efreet (their like genasi but even more elemental in nature), naga, aven (essentially aarakocra), and the dog-race ainok.</p><p></p><p>There are five clans who contend over the world, divided mostly by ideology and a climatic region; for example, the Sultai are the naga clan who use undead and cling to mountain temple fortresses.</p><p></p><p>The weirdest part, and probably the most interesting, is that there are technically three Tarkirs; there is the past Tarkir, where the dragons and the many humanoid races went to war. And then there are the two possible futures, one where the dragons are all slain and the khans continue to fight amongst themselves; and the other where the dragons were victorious and became the dragonlords of each clan (and still wage war against each other).</p><p></p><p>Definitely not a surprise they are mentioned, they're probably the most dragon-infused setting in MtG, although dragons I think make appearances on most worlds.</p><p></p><p>[ATTACH=full]140920[/ATTACH]</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8347987, member: 7015558"] I'm not sure Tarkir is really special for one thing, it really is the sum of its parts. It is heavily inspired by Central Asian cultures (and not in an insensitive way, as far as I can see), like Mongolia, Tibet, etc. It's extremely diverse from a racial perspective, having humans, orcs (that are more WoW-like), Djinn and Efreet (their like genasi but even more elemental in nature), naga, aven (essentially aarakocra), and the dog-race ainok. There are five clans who contend over the world, divided mostly by ideology and a climatic region; for example, the Sultai are the naga clan who use undead and cling to mountain temple fortresses. The weirdest part, and probably the most interesting, is that there are technically three Tarkirs; there is the past Tarkir, where the dragons and the many humanoid races went to war. And then there are the two possible futures, one where the dragons are all slain and the khans continue to fight amongst themselves; and the other where the dragons were victorious and became the dragonlords of each clan (and still wage war against each other). Definitely not a surprise they are mentioned, they're probably the most dragon-infused setting in MtG, although dragons I think make appearances on most worlds. [ATTACH type="full"]140920[/ATTACH] [/QUOTE]
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