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Flèche: Charge Attack For Light Fighters
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<blockquote data-quote="doctorbadwolf" data-source="post: 8984121" data-attributes="member: 6704184"><p>Yeah, I think that my paradigm may work better separate from the thing that you're modeling here. Like, two different types of feats. </p><p></p><p>I liked the idea of basically giving 2 at will martial abilities that are fairly small, and two focus techniques, this being meant to perform similarly in power to feats like shadow touched or magic initiate, but techniques aren't of the same power as spells, directly, so I figured two and two, with no stat boost, would work. Also, precedent in 5e is that making the feat more specific allows a little more juice. </p><p></p><p>But maybe it's better to just structure one feat roughly as you've done, and another similar to the Martial Adept feat, but not terrible.</p><p></p><p>I will say that I don't think giving dash, dodge, and disengage as bonus actions is a good idea. let the rogue keep some of that sauce to itself, at least at low levels. </p><p></p><p>I'll give it some more thought. </p><p></p><p>I really like the idea of feats that have a specific feel with at-will features, and give access to limited abilities. But if I give all my martial class variants focus dice...do I need to do that? I mean it lets non-martials to grab them up. ugh. </p><p></p><p>I don't want to rewrite 5e but gooooodness gracious do I dislike all the totally related resource pools that are completely non-interoperable or transferable.</p><p></p><p>I've never understood this. Why should charging then end all movement, especially in a version of the game where normally you can move, attack, move, attack again, move again?</p><p></p><p>This stuff makes sense.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8984121, member: 6704184"] Yeah, I think that my paradigm may work better separate from the thing that you're modeling here. Like, two different types of feats. I liked the idea of basically giving 2 at will martial abilities that are fairly small, and two focus techniques, this being meant to perform similarly in power to feats like shadow touched or magic initiate, but techniques aren't of the same power as spells, directly, so I figured two and two, with no stat boost, would work. Also, precedent in 5e is that making the feat more specific allows a little more juice. But maybe it's better to just structure one feat roughly as you've done, and another similar to the Martial Adept feat, but not terrible. I will say that I don't think giving dash, dodge, and disengage as bonus actions is a good idea. let the rogue keep some of that sauce to itself, at least at low levels. I'll give it some more thought. I really like the idea of feats that have a specific feel with at-will features, and give access to limited abilities. But if I give all my martial class variants focus dice...do I need to do that? I mean it lets non-martials to grab them up. ugh. I don't want to rewrite 5e but gooooodness gracious do I dislike all the totally related resource pools that are completely non-interoperable or transferable. I've never understood this. Why should charging then end all movement, especially in a version of the game where normally you can move, attack, move, attack again, move again? This stuff makes sense. [/QUOTE]
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