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General Tabletop Discussion
*Dungeons & Dragons
Flanking and Overcrowding (could use some second opinions...)
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<blockquote data-quote="Cyber-Dave" data-source="post: 7460576" data-attributes="member: 82132"><p>Yea. I don't know that I like it myself. It is fiddley, which I don't like. By making it less fiddley, I will make it too complex. I'll probably toss it without even giving it a try at the table, to be honest. That being said, however, you are wrong that surrounding an enemy should not make it harder to hit. Too many people attacking a single target get in each other's way. They make it harder, not easier, to fight effectivly. It is a real world concept. I'm not particularly adept at combat myself, but some friends of mine who have practiced various martial arts have said that 4 or more people attacking the same target tend to become a liability rather than a boon. That's where I got the concept from. I also like the fact that position can both be used to gain advantage or to stop other people from gaining advantage (by having two allies fight back to back). It's cinematic in a way I like. Unfortunatly, the fiddley quality I detest, and I have not thought of an elegent way to get rid of that quality.</p></blockquote><p></p>
[QUOTE="Cyber-Dave, post: 7460576, member: 82132"] Yea. I don't know that I like it myself. It is fiddley, which I don't like. By making it less fiddley, I will make it too complex. I'll probably toss it without even giving it a try at the table, to be honest. That being said, however, you are wrong that surrounding an enemy should not make it harder to hit. Too many people attacking a single target get in each other's way. They make it harder, not easier, to fight effectivly. It is a real world concept. I'm not particularly adept at combat myself, but some friends of mine who have practiced various martial arts have said that 4 or more people attacking the same target tend to become a liability rather than a boon. That's where I got the concept from. I also like the fact that position can both be used to gain advantage or to stop other people from gaining advantage (by having two allies fight back to back). It's cinematic in a way I like. Unfortunatly, the fiddley quality I detest, and I have not thought of an elegent way to get rid of that quality. [/QUOTE]
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