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<blockquote data-quote="Jimlock" data-source="post: 5534965" data-attributes="member: 6674931"><p>While there is logic to what he says, logic can also be found in the flat-footed rule as it is. An extra round (surprise round) IS a big deal.</p><p></p><p>To simulate a surprise round correctly (as in real-life) you 'd have to render characters "helpless" ...as long as they are surprised, cause that's what they really are in most cases. But that wouldn't be much fun would it?</p><p></p><p>IMO, changing the flat-footed rule in favor of your player, would require that you:</p><p></p><p>1-Change the Rogue class (and all related PrCs) to compensate for the loss in power (uncanny dodge, less chances to Sneak, less chances to strike twice with benefits)</p><p></p><p>2-Find a way to compensate for the loss in power regarding all Players/Classes/Special abilities/Feats that rely on/use the flat-footed rule...a high Initiative... hell even Dex as a stat loses out....</p><p></p><p>3- Find a way to un-break/re-balance all "immediate actions" which, for all their power cannot be used while flat-footed (thank god for that!)</p><p></p><p>4-Find a way to rebalance important rules... that i'm sure i'm missing out...</p><p></p><p>In Fact, if i was in your shoes, i would say to the player that i don't really have the time to rewrite the books because of one rule... that actually works quite well as it is!</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5534965, member: 6674931"] While there is logic to what he says, logic can also be found in the flat-footed rule as it is. An extra round (surprise round) IS a big deal. To simulate a surprise round correctly (as in real-life) you 'd have to render characters "helpless" ...as long as they are surprised, cause that's what they really are in most cases. But that wouldn't be much fun would it? IMO, changing the flat-footed rule in favor of your player, would require that you: 1-Change the Rogue class (and all related PrCs) to compensate for the loss in power (uncanny dodge, less chances to Sneak, less chances to strike twice with benefits) 2-Find a way to compensate for the loss in power regarding all Players/Classes/Special abilities/Feats that rely on/use the flat-footed rule...a high Initiative... hell even Dex as a stat loses out.... 3- Find a way to un-break/re-balance all "immediate actions" which, for all their power cannot be used while flat-footed (thank god for that!) 4-Find a way to rebalance important rules... that i'm sure i'm missing out... In Fact, if i was in your shoes, i would say to the player that i don't really have the time to rewrite the books because of one rule... that actually works quite well as it is! [/QUOTE]
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