Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Promotions/Press
Flicking Marvellous - The Glorious World of Cube Quest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="idlemichael" data-source="post: 7652584" data-attributes="member: 6705719"><p>Not all wargames require fastidious checking of rulebooks, thousands of intricately painted miniatures and your own personal tape measure. Some just need some dice and a strong flicking finger...</p><p>[PRBREAK][/PRBREAK]</p><p>[HR][/HR]<p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=58615&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p><p></p><p>The annual UK Games Expo in Birmingham always turns up a few hidden gems, and I recall a couple of years ago stumbling across one that seemed to be the utter hotness over the whole weekend, then quietly and quickly sank without a trace soon after. The game was as ghetto as they come, a white cardboard box stuffed with fistfuls of dice, all of which had been hand labelled so they were often ever-so-slightly wonky. Yet this little game called Kingbrick had totally charmed the visitors to the show, so much so that it was lauded as one of the best games there... So why did it disappear?</p><p></p><p>Well, it turns out that Kingbrick was The Little Game That Could. It's taken a few years, but the game has returned with a very swish makeover, a dash of quality and a brand new name. Kingbrick is dead - long live Cube Quest! At its heart, the game is nigh on exactly the same as those handmade originals from way back, but now - thanks to some clever decisions and a bit of time and money, it has blossomed and bloomed into something that is really rather lovely.</p><p></p><p></p><p>The game boils down to being able to master one single skill - flicking. While dexterity games are often sneers at for appealing only to children, Cube Quest offers enough entertainment for even the most hard hearted of adult gamers. It's very easy to get sucked into the world and put too much thought into what you must do to claim victory...</p><p></p><p></p><p>As you may well have worked out, the game is built around cubes - twenty five on each side, as a matter of fact, split into different types with a range of powers and abilities. The most important of these is the singular King, and the main object is to remove the opposing one from the play area. This is done by flicking your own cubes at the other player's set up in an attempt to smash theirs off the included playmat. Once a cube of either side is out of play, it's removed and your task gets trickier - if you're defending, you have less stuff to protect the King, but if you're attacking your options become quickly limited. </p><p></p><p></p><p>Any of your cubes that end up on the other side showing a normal face are great - you get to use them again on a future turn, a prime candidate for leading the attack and committing regicide. However, most of your forces also show "shadow" sides, and should these land face up there's trouble on the horizon. The cube is picked up and rolled off the mat; if a shadow face appears, it's permanently removed from play but a regular face allows you to place it back in your castle on your own side of the mat.</p><p></p><p></p><p>Before play even begins, decisions must be made. Both players have 40 points to spend on drafting cubes into their army - Grunts, being the cheapest cubes, will invariably make up the majority of your side, but you also have the option to pick up Strikers (less shadow faces, great for attacking), Healers (cant attack but can be traded in for six points worth of new forces) and even Freezers (which sit atop enemy cubes, preventing them from being used).</p><p></p><p></p><p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=58616&stc=1" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p><p></p><p>Considering Cube Quest is a simple game about flicking stuff at other stuff, there's a surprising amount of strategy involved in the whole process. Do you invest in lots of cheap forces to build up a barrier around your King, or spend heavily on a small but versatile army? Really, you should be aiming for a spot somewhere between the two, but no matter what you end up purchasing you're dead in the water if you can't flick. Because of this, I honestly can't recommend it for very young kids - to get the very best from Cube Quest you need a certain level of dexterity that even some grown ups may struggle with. However, if you're up for a speedy and entertaining blast - for it is a blast, you'll end up with little plastic cubes all over the floor - it's well worth checking out.</p><p></p><p>I'll happily admit that there are plenty of kids games out there that I still enjoy playing - Cube Quest amongst them. What stuff from your childhood do you still like getting to the table?</p></blockquote><p></p>
[QUOTE="idlemichael, post: 7652584, member: 6705719"] Not all wargames require fastidious checking of rulebooks, thousands of intricately painted miniatures and your own personal tape measure. Some just need some dice and a strong flicking finger... [PRBREAK][/PRBREAK] [HR][/HR][CENTER][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=58615&stc=1[/IMG] [/CENTER] The annual UK Games Expo in Birmingham always turns up a few hidden gems, and I recall a couple of years ago stumbling across one that seemed to be the utter hotness over the whole weekend, then quietly and quickly sank without a trace soon after. The game was as ghetto as they come, a white cardboard box stuffed with fistfuls of dice, all of which had been hand labelled so they were often ever-so-slightly wonky. Yet this little game called Kingbrick had totally charmed the visitors to the show, so much so that it was lauded as one of the best games there... So why did it disappear? Well, it turns out that Kingbrick was The Little Game That Could. It's taken a few years, but the game has returned with a very swish makeover, a dash of quality and a brand new name. Kingbrick is dead - long live Cube Quest! At its heart, the game is nigh on exactly the same as those handmade originals from way back, but now - thanks to some clever decisions and a bit of time and money, it has blossomed and bloomed into something that is really rather lovely. The game boils down to being able to master one single skill - flicking. While dexterity games are often sneers at for appealing only to children, Cube Quest offers enough entertainment for even the most hard hearted of adult gamers. It's very easy to get sucked into the world and put too much thought into what you must do to claim victory... As you may well have worked out, the game is built around cubes - twenty five on each side, as a matter of fact, split into different types with a range of powers and abilities. The most important of these is the singular King, and the main object is to remove the opposing one from the play area. This is done by flicking your own cubes at the other player's set up in an attempt to smash theirs off the included playmat. Once a cube of either side is out of play, it's removed and your task gets trickier - if you're defending, you have less stuff to protect the King, but if you're attacking your options become quickly limited. Any of your cubes that end up on the other side showing a normal face are great - you get to use them again on a future turn, a prime candidate for leading the attack and committing regicide. However, most of your forces also show "shadow" sides, and should these land face up there's trouble on the horizon. The cube is picked up and rolled off the mat; if a shadow face appears, it's permanently removed from play but a regular face allows you to place it back in your castle on your own side of the mat. Before play even begins, decisions must be made. Both players have 40 points to spend on drafting cubes into their army - Grunts, being the cheapest cubes, will invariably make up the majority of your side, but you also have the option to pick up Strikers (less shadow faces, great for attacking), Healers (cant attack but can be traded in for six points worth of new forces) and even Freezers (which sit atop enemy cubes, preventing them from being used). [CENTER][IMG]http://www.enworld.org/forum/attachment.php?attachmentid=58616&stc=1[/IMG] [/CENTER] Considering Cube Quest is a simple game about flicking stuff at other stuff, there's a surprising amount of strategy involved in the whole process. Do you invest in lots of cheap forces to build up a barrier around your King, or spend heavily on a small but versatile army? Really, you should be aiming for a spot somewhere between the two, but no matter what you end up purchasing you're dead in the water if you can't flick. Because of this, I honestly can't recommend it for very young kids - to get the very best from Cube Quest you need a certain level of dexterity that even some grown ups may struggle with. However, if you're up for a speedy and entertaining blast - for it is a blast, you'll end up with little plastic cubes all over the floor - it's well worth checking out. I'll happily admit that there are plenty of kids games out there that I still enjoy playing - Cube Quest amongst them. What stuff from your childhood do you still like getting to the table? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Flicking Marvellous - The Glorious World of Cube Quest
Top