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<blockquote data-quote="KahlessNestor" data-source="post: 7039327" data-attributes="member: 6801311"><p>This is fine, and mostly how we have run it. However, a character could have all three. It could be argued a Force User MUST track Morality. But you're right, only 1 starting bonus (Morality is the easiest). And you can accrue any kind throughout a campaign. You might do something for the Rebellion that gains you Duty, but also Obligation from the Hutt lord you crossed, and you may have done something morally questionable that intersected with your Strength/Weakness to cause you to lose Morality.</p><p></p><p>Obligation is the tricky one, though, because it's a negative. It's why I asked how much we're starting with. You're only allowed to take extra Obligation up to starting (so if your group starts with 10 based on the chart, you can take 10 extra). When we were first learning the system, we messed this up and were like "Free XP! Everyone take it!" And that ratcheted up our Obligation. The problem that we only discovered later is that Obligation caps at 100 for the GROUP. If your group Obligation goes over 100, you stop gaining XP until it gets under. Not "don't get XP and it pools up until you get under", but NO XP whatsoever until you clear things up!</p><p></p><p>If only a couple of us are taking Obligation, it shouldn't be a problem. I'll take the 10+10 for the XP and be cool. Or I'll take lower Obligation to represent Arsinoe's story hooks and go with the much easier Morality and just take the 50/50 +10 XP.</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7039327, member: 6801311"] This is fine, and mostly how we have run it. However, a character could have all three. It could be argued a Force User MUST track Morality. But you're right, only 1 starting bonus (Morality is the easiest). And you can accrue any kind throughout a campaign. You might do something for the Rebellion that gains you Duty, but also Obligation from the Hutt lord you crossed, and you may have done something morally questionable that intersected with your Strength/Weakness to cause you to lose Morality. Obligation is the tricky one, though, because it's a negative. It's why I asked how much we're starting with. You're only allowed to take extra Obligation up to starting (so if your group starts with 10 based on the chart, you can take 10 extra). When we were first learning the system, we messed this up and were like "Free XP! Everyone take it!" And that ratcheted up our Obligation. The problem that we only discovered later is that Obligation caps at 100 for the GROUP. If your group Obligation goes over 100, you stop gaining XP until it gets under. Not "don't get XP and it pools up until you get under", but NO XP whatsoever until you clear things up! If only a couple of us are taking Obligation, it shouldn't be a problem. I'll take the 10+10 for the XP and be cool. Or I'll take lower Obligation to represent Arsinoe's story hooks and go with the much easier Morality and just take the 50/50 +10 XP. [/QUOTE]
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