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Flip or Twist A D&D Cliche
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<blockquote data-quote="Mad_Jack" data-source="post: 9083446" data-attributes="member: 6750306"><p>Three times over the years, I've run the "princess paid to have herself kidnapped" bit - one was just a merchant's daughter trying to blackmail her old man for a fortune, one was a duke's daughter who was a political radical working with an extremist movement, and the third was a willing pawn of demons...</p><p></p><p></p><p>I have a gnome illusionist character named Magnus Magnussen.</p><p> And he is definitely<em> not that kind</em> of gnome illusionist...</p><p>(Technically, he's an illusionist/fiend-pact tomelock.)</p><p>He's a grumpy old bastard that calls everyone "kid" and his first response to any situation that can't be resolved by a concealed knife in the back or a vicious ambush is to rain down hellfire on it in a wide radius... "Sarge", as he generally likes to be called, is an adventurer because he was forced into retirement after a long career with the infamous legendary gnomish mercenary company known as the Hell Badgers. </p><p>Although it's been decades since he was forcibly retired, Sarge still wears the shapeless, battered leather sapper's cap and much-patched leather armor of his unit and carries his old shortsword. His cloak is made from the hide and trimmed with the fur of Whiskers, his former giant badger fighting companion.</p><p>Sarge will tell you that he survived so long because he's meaner, tougher and drinks more whiskey than any other man he's faced, but the truth is that, once, long ago, Sarge found himself cut off from his unit and surrounded, about to die. </p><p>Which is when the fiend that had long considered himself the secret patron of the Badgers (he thoroughly enjoyed watching them burn things) came to Sarge in the midst of his last stand and offered him a deal...</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 9083446, member: 6750306"] Three times over the years, I've run the "princess paid to have herself kidnapped" bit - one was just a merchant's daughter trying to blackmail her old man for a fortune, one was a duke's daughter who was a political radical working with an extremist movement, and the third was a willing pawn of demons... I have a gnome illusionist character named Magnus Magnussen. And he is definitely[I] not that kind[/I] of gnome illusionist... (Technically, he's an illusionist/fiend-pact tomelock.) He's a grumpy old bastard that calls everyone "kid" and his first response to any situation that can't be resolved by a concealed knife in the back or a vicious ambush is to rain down hellfire on it in a wide radius... "Sarge", as he generally likes to be called, is an adventurer because he was forced into retirement after a long career with the infamous legendary gnomish mercenary company known as the Hell Badgers. Although it's been decades since he was forcibly retired, Sarge still wears the shapeless, battered leather sapper's cap and much-patched leather armor of his unit and carries his old shortsword. His cloak is made from the hide and trimmed with the fur of Whiskers, his former giant badger fighting companion. Sarge will tell you that he survived so long because he's meaner, tougher and drinks more whiskey than any other man he's faced, but the truth is that, once, long ago, Sarge found himself cut off from his unit and surrounded, about to die. Which is when the fiend that had long considered himself the secret patron of the Badgers (he thoroughly enjoyed watching them burn things) came to Sarge in the midst of his last stand and offered him a deal... [/QUOTE]
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