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<blockquote data-quote="DammitVictor" data-source="post: 9086710" data-attributes="member: 6750908"><p>Dragons are part of the Celestial Bureaucracy, chromatic and metallic alike; their cosmological function is to beefgate insane, reckless, and/or unworthy mortals-- like every elf, ever-- from Immortality. The metallics focus more on fostering worthy candidates, and eating their failures, while the chromatics tend to focus on making humanoid society less conducive to the pursuit of immortality.</p><p></p><p>The ancestors of the orcs were originally elves transformed by evil magics... <em>by the elves themselves</em> as part of one of their many civil wars. They're not <em>Always Chaotic Evil</em>, but they are certainly predatory, aggressive, and conditioned-- naturally and magically-- to be hostile to elves and their allies. Humans who prefer the orcs find that the orcs prefer them in return, though their means of showing respect and even affection tend to involve more violence and bloodshed.</p><p></p><p>I like old school racial restrictions on classes. Elves can't be Clerics because they don't have souls and they're not mentally capable of <em>prayer</em>. Except for the <em>draugh</em>, of course, <em>see above</em>. Elves do just fine as shamans are druids, and of course as bards.</p><p></p><p>Dwarves are heavily matriarchal. While male dwarves work in the deep mines and man the trenches against the incursions of subterranean horrors, female dwarves work the hearths and the forges (which is why they cut their hair and beards shorter) and keep the ledgerbooks and the histories. There's only one Dwarven word for <em>husband</em>, but three for <em>wife</em>: a dwarf's oldest wife, the matriarch, all of his other elder wives, and all of his junior wives. The important thing to remember is that inside the dwarf's clan hall, all three outrank him.</p><p></p><p>I'm planning a <em>Terminator</em> game. The player characters are all the sole survivors of different Resistance cells whose members were captured or killed in the Eighties and Nineties. Using old machine-proof Resistance communications, they've found each other and schedule a meeting to try to salvage their individual missions.</p><p></p><p><em>They're all meeting in a tavern</em>.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9086710, member: 6750908"] Dragons are part of the Celestial Bureaucracy, chromatic and metallic alike; their cosmological function is to beefgate insane, reckless, and/or unworthy mortals-- like every elf, ever-- from Immortality. The metallics focus more on fostering worthy candidates, and eating their failures, while the chromatics tend to focus on making humanoid society less conducive to the pursuit of immortality. The ancestors of the orcs were originally elves transformed by evil magics... [I]by the elves themselves[/I] as part of one of their many civil wars. They're not [I]Always Chaotic Evil[/I], but they are certainly predatory, aggressive, and conditioned-- naturally and magically-- to be hostile to elves and their allies. Humans who prefer the orcs find that the orcs prefer them in return, though their means of showing respect and even affection tend to involve more violence and bloodshed. I like old school racial restrictions on classes. Elves can't be Clerics because they don't have souls and they're not mentally capable of [I]prayer[/I]. Except for the [I]draugh[/I], of course, [I]see above[/I]. Elves do just fine as shamans are druids, and of course as bards. Dwarves are heavily matriarchal. While male dwarves work in the deep mines and man the trenches against the incursions of subterranean horrors, female dwarves work the hearths and the forges (which is why they cut their hair and beards shorter) and keep the ledgerbooks and the histories. There's only one Dwarven word for [I]husband[/I], but three for [I]wife[/I]: a dwarf's oldest wife, the matriarch, all of his other elder wives, and all of his junior wives. The important thing to remember is that inside the dwarf's clan hall, all three outrank him. I'm planning a [I]Terminator[/I] game. The player characters are all the sole survivors of different Resistance cells whose members were captured or killed in the Eighties and Nineties. Using old machine-proof Resistance communications, they've found each other and schedule a meeting to try to salvage their individual missions. [I]They're all meeting in a tavern[/I]. [/QUOTE]
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