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<blockquote data-quote="Pheonix0114" data-source="post: 5957779" data-attributes="member: 6667542"><p>So, a quick list of my changes as I very much enjoyed reading this thread.</p><p></p><p><u>Elves</u>: In my world Elves are naturally immortal, but they have distinct periods of life. As children they grow at the same speed as humans, and around age 20 they are stricken with a wanderlust which lasts approximately until the end of their first century. Almost all Elves most people meet are these young elves. Their next few centuries they put down roots in a community and become mostly insular, pursuing family interests and their own hobbies as they may. Once they are happy with this they feel drawn to creating some masterpiece, depending on their interests. They will wander during this period as well, but it is a focused kind, seeking out other masters of their chosen craft as well as great works in it. Then after they've completed their work they feel no desire to keep living and will allow themselves to waste away. (they are still able to be killed however) Most artifacts in the world were created by elves.</p><p></p><p><u>Dwarves</u>: As for Dwarves I have two varieties, first I have bog-standard Dwarves that live in the mountains, but second I have desert dwelling dwarves whose large feet allow them to walk without special shoes along the burning, shifting sand and whose hardy constitution allows them to gather prismirium (pure magic in physical form) from the sands without much risk of the cancer it causes in the other races. Also more Dwarves become Monks than Berzerkes, because they are a focused and devout people more so that rabble-rousers. </p><p></p><p><u>Halflings</u>: They are just wandering hippy-gypsys, not too much here.</p><p></p><p><u>Other</u>: Most everything else is standard, but I do have tribes of cat, wolf, and monkey people that live in the great forests instead of Elves, which live in elegant cities.</p></blockquote><p></p>
[QUOTE="Pheonix0114, post: 5957779, member: 6667542"] So, a quick list of my changes as I very much enjoyed reading this thread. [U]Elves[/U]: In my world Elves are naturally immortal, but they have distinct periods of life. As children they grow at the same speed as humans, and around age 20 they are stricken with a wanderlust which lasts approximately until the end of their first century. Almost all Elves most people meet are these young elves. Their next few centuries they put down roots in a community and become mostly insular, pursuing family interests and their own hobbies as they may. Once they are happy with this they feel drawn to creating some masterpiece, depending on their interests. They will wander during this period as well, but it is a focused kind, seeking out other masters of their chosen craft as well as great works in it. Then after they've completed their work they feel no desire to keep living and will allow themselves to waste away. (they are still able to be killed however) Most artifacts in the world were created by elves. [U]Dwarves[/U]: As for Dwarves I have two varieties, first I have bog-standard Dwarves that live in the mountains, but second I have desert dwelling dwarves whose large feet allow them to walk without special shoes along the burning, shifting sand and whose hardy constitution allows them to gather prismirium (pure magic in physical form) from the sands without much risk of the cancer it causes in the other races. Also more Dwarves become Monks than Berzerkes, because they are a focused and devout people more so that rabble-rousers. [U]Halflings[/U]: They are just wandering hippy-gypsys, not too much here. [U]Other[/U]: Most everything else is standard, but I do have tribes of cat, wolf, and monkey people that live in the great forests instead of Elves, which live in elegant cities. [/QUOTE]
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