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Folding Constitution into Strength
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<blockquote data-quote="Lanefan" data-source="post: 7089197" data-attributes="member: 29398"><p>Strength Constitution and Dexterity are the three stats that are relatively easy to understand and comprehend; and each have their own quite clear purpose. I wouldn't mess with these too much.</p><p></p><p>Intelligence Wisdom and Charisma, however, always cause problems due to their somewhat fuzzy definitions. One could, if one wanted, make a decent argument that Wisdom should disappear as a stat (if it's felt necessary that a stat go away at all), with a bit of it - mostly to do with perception - folded into Intelligence and most of it folded into Charisma which would then be redefined into more of a Willpower or Spirit-power stat. This would cover things like resistance to spells, resistance to pain (broken out from Con.), concentration ability, persuasiveness and personal magnetism, leadership ability, and so forth. (though what to do with the physical attractiveness side of Charisma remains an open question...this might be the one monkey-wrench that jams the works on this idea)</p><p></p><p>Late in 1e they tried introducing a 7th stat - Comeliness - to break out Charisma's attractiveness aspects from its persuasiveness aspects; this went over like a lead balloon mostly because it took what was already widely seen as a dump stat and watered it down even more. For some strange reason Comeliness never made it to 2e. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lan-"there's also been some ideas over the years for splitting each stat into two, leading to a 12-stat game with each one more clearly defined"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7089197, member: 29398"] Strength Constitution and Dexterity are the three stats that are relatively easy to understand and comprehend; and each have their own quite clear purpose. I wouldn't mess with these too much. Intelligence Wisdom and Charisma, however, always cause problems due to their somewhat fuzzy definitions. One could, if one wanted, make a decent argument that Wisdom should disappear as a stat (if it's felt necessary that a stat go away at all), with a bit of it - mostly to do with perception - folded into Intelligence and most of it folded into Charisma which would then be redefined into more of a Willpower or Spirit-power stat. This would cover things like resistance to spells, resistance to pain (broken out from Con.), concentration ability, persuasiveness and personal magnetism, leadership ability, and so forth. (though what to do with the physical attractiveness side of Charisma remains an open question...this might be the one monkey-wrench that jams the works on this idea) Late in 1e they tried introducing a 7th stat - Comeliness - to break out Charisma's attractiveness aspects from its persuasiveness aspects; this went over like a lead balloon mostly because it took what was already widely seen as a dump stat and watered it down even more. For some strange reason Comeliness never made it to 2e. :) Lan-"there's also been some ideas over the years for splitting each stat into two, leading to a 12-stat game with each one more clearly defined"-efan [/QUOTE]
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