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[For bigtino] Thread about heavy armor
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<blockquote data-quote="bigtino" data-source="post: 7253405" data-attributes="member: 6912595"><p>Yeah, I have to agree here. I would hardly say these numbers support heavy armor. In the Aim and Aim/Deadly Strike category, the Battlesuit has a little over 1 less expected damage than the kevlar vest. That's the only time the Battlesuit actually outperforms the kevlar vest, and it isn't by much. </p><p></p><p>The other scenario where the battlesuit does better (aim and high ground) is just an attacker misreading the situation - they can simply choose to trade for damage and then have the same expected damage against the battlesuit as they would have against the kevlar vest without trading for damage.</p><p></p><p>I think what stands out to me, though, is the "Aim" category vs. the "Aim and Exchange" category. The only difference between these two categories is whether the attacker chooses to exchange to-hit dice for damage, which is an easy call to make depending one whether your target is wearing light or heavy armor.</p><p></p><p><u>Aim</u></p><p>-Without Deadly Strike, the Kevlar Vest takes 1.7 more damage.</p><p>-With Deadly Strike, the Kevlar Vest takes 1.1 more damage.</p><p></p><p><u>Aim and Exchange</u></p><p>-Without Deadly Strike, the Battlesuit takes 2.5 more damage.</p><p>-With Deadly Strike, the Battlesuit takes 3.9 more damage.</p><p></p><p>In fact, this can be done for any of these scenarios. The problem with that chart is that it considers all of the possibilities as equal, when in fact, most of them are just decisions that are pretty easy to make. "Is the target in heavy armor? I choose to exchange for damage." And the choice to pick when targeting a heavily armored foe almost always outperforms the choice to pick when targeting a lightly-armored foe. I've listed out the rest of the chart in the same way.</p><p></p><p><u>Normal Attack</u></p><p>-Without Deadly Strike, the Kevlar Vest takes 0.11 more damage.</p><p>-With Deadly Strike, the Battlesuit takes 1.11 more damage.</p><p></p><p><u>Normal Attack and Exchange</u></p><p>-Without Deadly Strike, the Battlesuit takes 1.17 more damage.</p><p>-With Deadly Strike, the Battlesuit takes 1.72 more damage.</p><p></p><p><u>Aim and High Ground</u></p><p>-Without Deadly Strike, the Kevlar Vest takes 2.60 more damage.</p><p>-With Deadly Strike, the Kevlar Vest takes 2.40 more damage.</p><p></p><p><u>Aim, High Ground, and Exchange</u></p><p>-Without Deadly Strike, the Battlesuit takes 1.11 more damage.</p><p>-With Deadly Strike, the Battlesuit takes 2.34 more damage.</p><p></p><p><u>Aim, High Ground, and Exchange Twice</u></p><p>-Without Deadly Strike, the Battlesuit takes 2.03 more damage.</p><p>-With Deadly Strike, the Battlesuit takes 2.74 more damage.</p><p></p><p>The only time heavy armor seems to actually outperform light armor is when the attacker has several situational advantages. But the kicker here is that, against a heavily armored target, the attacker could choose to attack twice instead of aim and attack, and then light armor once again comes out on top.</p><p></p><p>My conclusion here is that, given that the attacker chooses to exchange (or attack twice) against heavily armored targets and not exchange against lightly armored targets, all of the listed scenarios in that chart show the Kevlar Vest taking less damage, often in significant amounts.</p></blockquote><p></p>
[QUOTE="bigtino, post: 7253405, member: 6912595"] Yeah, I have to agree here. I would hardly say these numbers support heavy armor. In the Aim and Aim/Deadly Strike category, the Battlesuit has a little over 1 less expected damage than the kevlar vest. That's the only time the Battlesuit actually outperforms the kevlar vest, and it isn't by much. The other scenario where the battlesuit does better (aim and high ground) is just an attacker misreading the situation - they can simply choose to trade for damage and then have the same expected damage against the battlesuit as they would have against the kevlar vest without trading for damage. I think what stands out to me, though, is the "Aim" category vs. the "Aim and Exchange" category. The only difference between these two categories is whether the attacker chooses to exchange to-hit dice for damage, which is an easy call to make depending one whether your target is wearing light or heavy armor. [U]Aim[/U] -Without Deadly Strike, the Kevlar Vest takes 1.7 more damage. -With Deadly Strike, the Kevlar Vest takes 1.1 more damage. [U]Aim and Exchange[/U] -Without Deadly Strike, the Battlesuit takes 2.5 more damage. -With Deadly Strike, the Battlesuit takes 3.9 more damage. In fact, this can be done for any of these scenarios. The problem with that chart is that it considers all of the possibilities as equal, when in fact, most of them are just decisions that are pretty easy to make. "Is the target in heavy armor? I choose to exchange for damage." And the choice to pick when targeting a heavily armored foe almost always outperforms the choice to pick when targeting a lightly-armored foe. I've listed out the rest of the chart in the same way. [U]Normal Attack[/U] -Without Deadly Strike, the Kevlar Vest takes 0.11 more damage. -With Deadly Strike, the Battlesuit takes 1.11 more damage. [U]Normal Attack and Exchange[/U] -Without Deadly Strike, the Battlesuit takes 1.17 more damage. -With Deadly Strike, the Battlesuit takes 1.72 more damage. [U]Aim and High Ground[/U] -Without Deadly Strike, the Kevlar Vest takes 2.60 more damage. -With Deadly Strike, the Kevlar Vest takes 2.40 more damage. [U]Aim, High Ground, and Exchange[/U] -Without Deadly Strike, the Battlesuit takes 1.11 more damage. -With Deadly Strike, the Battlesuit takes 2.34 more damage. [U]Aim, High Ground, and Exchange Twice[/U] -Without Deadly Strike, the Battlesuit takes 2.03 more damage. -With Deadly Strike, the Battlesuit takes 2.74 more damage. The only time heavy armor seems to actually outperform light armor is when the attacker has several situational advantages. But the kicker here is that, against a heavily armored target, the attacker could choose to attack twice instead of aim and attack, and then light armor once again comes out on top. My conclusion here is that, given that the attacker chooses to exchange (or attack twice) against heavily armored targets and not exchange against lightly armored targets, all of the listed scenarios in that chart show the Kevlar Vest taking less damage, often in significant amounts. [/QUOTE]
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