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For More Than Glory (Emiricol's Campaign)
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<blockquote data-quote="Steven7" data-source="post: 5142541" data-attributes="member: 85862"><p>I might not be able to make it tonight. If I do show I'll probably be an hour to an hour 1/2 late.</p><p> </p><p> </p><p>Spells Prepared Arcane</p><p>Lvl0 4 Remaining today *=used</p><p>Lvl 1 6 6 Color Spray, Enlarge Person, Color Spray, Enlarge Person, Tenser's Floating Disk, Feather Fall</p><p>Lvl 2 5 6 Invisibility, Darkness, *Scorching Ray, Scorching Ray, Scorching Ray, Scorching Ray</p><p> </p><p>Lvl 3 5 5 Haste, Fireball, Fly, Fireball, Fireball</p><p>Lvl 4 5 5 *Charm Monster, Greater Invisibility, Greater Invisibility, Polymorph, Haste</p><p> </p><p>Lvl 5 3 3 Cone of Cold, *Sending, *Hold Monster</p><p>Lvl 6 1 1 Veil</p><p> </p><p>If we get into another serious combat I'll try to Haste, then enlarge someone, then greater invis and fireball chuck after that, if there are multiple targets, if not. I'll attack with my +1 fire frost shortbow. Attacks on a +14/+9 for 3d6 -1 and I have 5 sneak attack damage dice. </p><p>If theres a breath weapon I'll wind up being part of, I'll spend one of my mimic class abilities and use it for imp evasion. Otherwise I'll stick with regular evasion which I already have. If theres someone in sneak attack range that absolutely must die, then I'll use razing strike, sacrificing veil, gaining a +6 to the attack roll, a +6 on damage, and +6d6 sneak attack damage if it's a sneak attack, I'll also spend a mimic class ability and add another 2d6 sneak attack on top for a +21 attack vs. ac with 3d6 +5 +13d6 sneak attack.</p><p>I'm typing all this because I have no idea how to send you my node right now, and will be to busy to bother with it later.</p><p> </p><p> </p><p> </p><p>AC:22</p><p>HP:94</p><p>Fortsv:11</p><p>Refsv:18</p><p>Willsv:17</p></blockquote><p></p>
[QUOTE="Steven7, post: 5142541, member: 85862"] I might not be able to make it tonight. If I do show I'll probably be an hour to an hour 1/2 late. Spells Prepared Arcane Lvl0 4 Remaining today *=used Lvl 1 6 6 Color Spray, Enlarge Person, Color Spray, Enlarge Person, Tenser's Floating Disk, Feather Fall Lvl 2 5 6 Invisibility, Darkness, *Scorching Ray, Scorching Ray, Scorching Ray, Scorching Ray Lvl 3 5 5 Haste, Fireball, Fly, Fireball, Fireball Lvl 4 5 5 *Charm Monster, Greater Invisibility, Greater Invisibility, Polymorph, Haste Lvl 5 3 3 Cone of Cold, *Sending, *Hold Monster Lvl 6 1 1 Veil If we get into another serious combat I'll try to Haste, then enlarge someone, then greater invis and fireball chuck after that, if there are multiple targets, if not. I'll attack with my +1 fire frost shortbow. Attacks on a +14/+9 for 3d6 -1 and I have 5 sneak attack damage dice. If theres a breath weapon I'll wind up being part of, I'll spend one of my mimic class abilities and use it for imp evasion. Otherwise I'll stick with regular evasion which I already have. If theres someone in sneak attack range that absolutely must die, then I'll use razing strike, sacrificing veil, gaining a +6 to the attack roll, a +6 on damage, and +6d6 sneak attack damage if it's a sneak attack, I'll also spend a mimic class ability and add another 2d6 sneak attack on top for a +21 attack vs. ac with 3d6 +5 +13d6 sneak attack. I'm typing all this because I have no idea how to send you my node right now, and will be to busy to bother with it later. AC:22 HP:94 Fortsv:11 Refsv:18 Willsv:17 [/QUOTE]
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