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For the Convenience of Necromancers
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<blockquote data-quote="Hawk Diesel" data-source="post: 8769793" data-attributes="member: 59848"><p>I really love the first spell!!</p><p></p><p></p><p>So I like what you're doing here. I think this spell is great for NPC and enemy necromancers. But for a PC, this is potentially too powerful. Since it's a ritual, there's essentially no limit to how often it can be cast, allowing for a PC to create dozens of minions with no investment aside from the time it takes to cast the ritual. Aside from that, the only thing I can see that sets this apart from upcasting Animate Dead to 5th level is not requiring the caster to be able to see the corpse.</p><p></p><p>I do have a few recommendations for this spell. The first is to remove the ritual tag. Rituals are balanced to be spells that are more about exploration or quality of life improvements. Detection spells, tiny hut, unseen servant, etc. I would say a hard limit for a ritual spell is anything that could increase a PC's effectiveness in combat. So if this spell created a bunch of zombie minions with 1 hp and unable to attack or help in combat, it might make more sense.</p><p></p><p>If you want this spell to be more combat oriented, you could make it a one action spell, but limit the number of animated corpses to one or two, require concentration, and limit the duration of the spell to 1 minute.</p><p></p><p>Another area that might be worth exploring is allowing this version to animate tiny, large, or huge zombies/skeletons.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8769793, member: 59848"] I really love the first spell!! So I like what you're doing here. I think this spell is great for NPC and enemy necromancers. But for a PC, this is potentially too powerful. Since it's a ritual, there's essentially no limit to how often it can be cast, allowing for a PC to create dozens of minions with no investment aside from the time it takes to cast the ritual. Aside from that, the only thing I can see that sets this apart from upcasting Animate Dead to 5th level is not requiring the caster to be able to see the corpse. I do have a few recommendations for this spell. The first is to remove the ritual tag. Rituals are balanced to be spells that are more about exploration or quality of life improvements. Detection spells, tiny hut, unseen servant, etc. I would say a hard limit for a ritual spell is anything that could increase a PC's effectiveness in combat. So if this spell created a bunch of zombie minions with 1 hp and unable to attack or help in combat, it might make more sense. If you want this spell to be more combat oriented, you could make it a one action spell, but limit the number of animated corpses to one or two, require concentration, and limit the duration of the spell to 1 minute. Another area that might be worth exploring is allowing this version to animate tiny, large, or huge zombies/skeletons. [/QUOTE]
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