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<blockquote data-quote="Lanefan" data-source="post: 8773124" data-attributes="member: 29398"><p>To get around this, a simple limit that the spell cannot be successfully cast again while any skeletons from any previous casting remain animated solves the problem. Or, if that's too harsh, a limit that says that your maximum number of skeletons (i.e. the number you'd get if you cast this once using your highest level slot) is the most you can have going at any one time no matter how many times you cast the spell.</p><p></p><p>I don't mind the ritual idea. If it bugs you, then sure - remove the ritual tag. But still keep the casting time at ten minutes - this isn't something you cast once combat begins, it's something you cast ahead of time. Or, see below regarding digging time.</p><p></p><p>From experience in other editions, let's just say that can open up some cans of worms best left closed.</p><p></p><p>I agree with [USER=6788732]@cbwjm[/USER] in that there very much needs to be some mention of what you can do with these skeletons once animated, and how, and for how long. You might also want to add a mention of how long it will take the newly-formed undead to get to the surface; and if it takes them ten minutes or more to dig themselves out then the spell's casting time can be reduced to just a round (though a ten minute casting time makes the spell more vulnerable to interruption, which I like).</p><p></p><p>Conclusion: the write-up for a spell like this can't be just a few lines. Wall of text might better describe it, if done right.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8773124, member: 29398"] To get around this, a simple limit that the spell cannot be successfully cast again while any skeletons from any previous casting remain animated solves the problem. Or, if that's too harsh, a limit that says that your maximum number of skeletons (i.e. the number you'd get if you cast this once using your highest level slot) is the most you can have going at any one time no matter how many times you cast the spell. I don't mind the ritual idea. If it bugs you, then sure - remove the ritual tag. But still keep the casting time at ten minutes - this isn't something you cast once combat begins, it's something you cast ahead of time. Or, see below regarding digging time. From experience in other editions, let's just say that can open up some cans of worms best left closed. I agree with [USER=6788732]@cbwjm[/USER] in that there very much needs to be some mention of what you can do with these skeletons once animated, and how, and for how long. You might also want to add a mention of how long it will take the newly-formed undead to get to the surface; and if it takes them ten minutes or more to dig themselves out then the spell's casting time can be reduced to just a round (though a ten minute casting time makes the spell more vulnerable to interruption, which I like). Conclusion: the write-up for a spell like this can't be just a few lines. Wall of text might better describe it, if done right. [/QUOTE]
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