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<blockquote data-quote="DrZombie" data-source="post: 5526429" data-attributes="member: 15640"><p><strong>Waiting for the the train that never comes...</strong></p><p></p><p>Archon V is an imperial world. The capital, Zenorra, is a minor hive city, home to approximately 12 million souls. It grew from the original landing site of the colonists, and has a heriditary ruling class, led by the head of the most powerfull familiy, Lord Hector Parencis XIV, who is also governor. Zenorra has an extensive spaceport, and is the home of the admininistrorum, the arbites headquarters, and has several cathedrals.</p><p> </p><p>The planets main riches are the various ores and minirals (some of which are radioactive) which are mined in the Larensis mountain range. Several communities of miners are found throughout the range, led by the various noble families. Life in the mines is hard, short and brutal. The lords hold to their own affairs, policing their mines and often obtaining the help of mercs to keep their miners in line. The ores are transported to Volantes, a large community, and transported by train across and through the mountain range to Zenorra, where it's processed in the huge factories and shipped off planet. The trip takes about six hours by train. The only other station on the line is the temple and the five tombs of Saint Herandus The Maimed, which draws a fair number of pelgrims.</p><p></p><p>The area around the hive city is a polluted wasteland, the food is supplied by farms and estates owned by the noble families which are spread out across the continent. A large part of the planet is uninhabited, being composed of infertile desert and towards the equator tropical forests with it's fair share of hostile lifeforms. There are a few tribes of ferals, escaped servants and miners who have been eking out an existance in these wild regions. Occasional raids by the PDF or some private troops/mercs from the various noble families keep their numbers down.</p><p></p><p>Volantes, where the ore is collected and transported by train to Zenorra, is a frontier town. It's a rough place, lawless except for the Noble District, which is patrolled by PDF-troops and private militia. It houses the noble estates and the merchant houses. The rest of the town is a collection of bars, gambling dens, brothels and warehouses, combined with low-class housing and lodging. The most dangerous part is the Twisted Corner, housing and bars frequented by the mutated miners. Only fools go unarmed in this town.</p><p></p><p>[sblock=OOC] I use sblocks to keep things tidy. We'll start the game seperately, but you'll meet up soon enough. Feel free to read the other Sblocks, I don't mind. If anything is unclear, if you want further information, just put it in an sblockso it doesn't interrupt the story[/sblock]</p><p>[sblock=Kestrel] You were sent by the governor's office to accompanie Zhent, an Imperial Psyker, on a mission to the Lastreda Family. He was to deliver a message to the head of the house. Your mission was twofold : if the Lastreda didn't get the message, you were to , ahem, nudge 'em a little. If the psyker <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ed up, you were to terminate him. Unfortunately, all went well. You take a carriage back to the station, ready to take the train back to Zenorra. You sit opposite the psyker, who leans back in his chair, face and eyes hidden by his hood.[/sblock]</p><p>[sblock=Dirty Rat] You are rudely awakened from your sleep by someone pounding on the door. Hella, the girlfriend you rented for the night, has allready left. Bleary-eyed, you make your way to the door. Skull, the bouncer of the watering hole where you rented your room and company, smirks when you open the door. "Boss-man wants you" he growls. (you are in volantes, in a bar called 'the weighted dice' [/sblock]</p><p>[sblock=Bruce McLane] You awake with a terrible headache. Instinctively your hand creeps towards the hilt of your knife and you open your eyes a fraction, trying not to give away the fact that you're awake.The first object swimming hazily into focus is an overturned beer-bottle. Something sticky has glued your face to the table, by the smell of it it's a mixture of beer and liquor. The waitress, who looks a lot less pretty in the sober light of day, gives you a gap-toothed smile and points you towards the back room, where you can pump up some allmost-clean water. (you are in a bar called 'the weighted dice' in volantes (well, that's what you hope, it kinda got fuzzy after the tenth beer))[/sblock]</p><p>[sblock=Harrigan Zhent] You are in the employ of the governor. Your mission was simple : go to the Lastreda family in Volantes, and deliver a sealed envelope to the head of the family. You were accompanied by an allmost pretty girl named Kestrel. Almost, except for her eyes, which were hard as a rock and showed the strength of her soul. The warp whispered about her, telling you she was out to get you, to kill you, to cut off your fingers and lick'em clean. You ignored the voices, as you are trained, but knew there was a grain of truth in them. Everything went as planned. You savoured the looks you got from evryone, enjoying the sharp smell of fear, an old friend that accompanies you wherever you go. You take a carriage back to the station to go on the next train to Zenorra. You sit opposite the allmost pretty girl, leaned back in your chair, confident the shadow of your hood hides your face well enough so you can study her without her noticing.[/sblock]</p><p>[sblock=Kelly Kinkade] There's only two things Volantes needs to improve. One's a big barrel of promethium, and the other a lighted match. You try not to punch the local PDF-commander in the face as he smiles at you, giving you the usual 'all is well' <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> report, and barely manage it. Some of it must have shown in your face, and he must have stopped looking at chest for long enough to notice, 'cuz you see him flinch. What a beautifull sight it is. Still, Lt Carnell said not to make a fuss, so you just nod impassively, take the report and walk out. Time to head back to Zenorra. Finally. As you walk out, one of the guardsmen whistles appreciatively. Without as much as a glance in his direction you elbow him in the face as you pass, savouring the dry crunch of bone and flesh, and ignoring the commotion erupting behind you. You start to whistle softly as you walk back to the station, feeling a lot better all of the sudden for no discernable reason.[/sblock]</p></blockquote><p></p>
[QUOTE="DrZombie, post: 5526429, member: 15640"] [b]Waiting for the the train that never comes...[/b] Archon V is an imperial world. The capital, Zenorra, is a minor hive city, home to approximately 12 million souls. It grew from the original landing site of the colonists, and has a heriditary ruling class, led by the head of the most powerfull familiy, Lord Hector Parencis XIV, who is also governor. Zenorra has an extensive spaceport, and is the home of the admininistrorum, the arbites headquarters, and has several cathedrals. The planets main riches are the various ores and minirals (some of which are radioactive) which are mined in the Larensis mountain range. Several communities of miners are found throughout the range, led by the various noble families. Life in the mines is hard, short and brutal. The lords hold to their own affairs, policing their mines and often obtaining the help of mercs to keep their miners in line. The ores are transported to Volantes, a large community, and transported by train across and through the mountain range to Zenorra, where it's processed in the huge factories and shipped off planet. The trip takes about six hours by train. The only other station on the line is the temple and the five tombs of Saint Herandus The Maimed, which draws a fair number of pelgrims. The area around the hive city is a polluted wasteland, the food is supplied by farms and estates owned by the noble families which are spread out across the continent. A large part of the planet is uninhabited, being composed of infertile desert and towards the equator tropical forests with it's fair share of hostile lifeforms. There are a few tribes of ferals, escaped servants and miners who have been eking out an existance in these wild regions. Occasional raids by the PDF or some private troops/mercs from the various noble families keep their numbers down. Volantes, where the ore is collected and transported by train to Zenorra, is a frontier town. It's a rough place, lawless except for the Noble District, which is patrolled by PDF-troops and private militia. It houses the noble estates and the merchant houses. The rest of the town is a collection of bars, gambling dens, brothels and warehouses, combined with low-class housing and lodging. The most dangerous part is the Twisted Corner, housing and bars frequented by the mutated miners. Only fools go unarmed in this town. [sblock=OOC] I use sblocks to keep things tidy. We'll start the game seperately, but you'll meet up soon enough. Feel free to read the other Sblocks, I don't mind. If anything is unclear, if you want further information, just put it in an sblockso it doesn't interrupt the story[/sblock] [sblock=Kestrel] You were sent by the governor's office to accompanie Zhent, an Imperial Psyker, on a mission to the Lastreda Family. He was to deliver a message to the head of the house. Your mission was twofold : if the Lastreda didn't get the message, you were to , ahem, nudge 'em a little. If the psyker :):):):)ed up, you were to terminate him. Unfortunately, all went well. You take a carriage back to the station, ready to take the train back to Zenorra. You sit opposite the psyker, who leans back in his chair, face and eyes hidden by his hood.[/sblock] [sblock=Dirty Rat] You are rudely awakened from your sleep by someone pounding on the door. Hella, the girlfriend you rented for the night, has allready left. Bleary-eyed, you make your way to the door. Skull, the bouncer of the watering hole where you rented your room and company, smirks when you open the door. "Boss-man wants you" he growls. (you are in volantes, in a bar called 'the weighted dice' [/sblock] [sblock=Bruce McLane] You awake with a terrible headache. Instinctively your hand creeps towards the hilt of your knife and you open your eyes a fraction, trying not to give away the fact that you're awake.The first object swimming hazily into focus is an overturned beer-bottle. Something sticky has glued your face to the table, by the smell of it it's a mixture of beer and liquor. The waitress, who looks a lot less pretty in the sober light of day, gives you a gap-toothed smile and points you towards the back room, where you can pump up some allmost-clean water. (you are in a bar called 'the weighted dice' in volantes (well, that's what you hope, it kinda got fuzzy after the tenth beer))[/sblock] [sblock=Harrigan Zhent] You are in the employ of the governor. Your mission was simple : go to the Lastreda family in Volantes, and deliver a sealed envelope to the head of the family. You were accompanied by an allmost pretty girl named Kestrel. Almost, except for her eyes, which were hard as a rock and showed the strength of her soul. The warp whispered about her, telling you she was out to get you, to kill you, to cut off your fingers and lick'em clean. You ignored the voices, as you are trained, but knew there was a grain of truth in them. Everything went as planned. You savoured the looks you got from evryone, enjoying the sharp smell of fear, an old friend that accompanies you wherever you go. You take a carriage back to the station to go on the next train to Zenorra. You sit opposite the allmost pretty girl, leaned back in your chair, confident the shadow of your hood hides your face well enough so you can study her without her noticing.[/sblock] [sblock=Kelly Kinkade] There's only two things Volantes needs to improve. One's a big barrel of promethium, and the other a lighted match. You try not to punch the local PDF-commander in the face as he smiles at you, giving you the usual 'all is well' :):):):):):):):) report, and barely manage it. Some of it must have shown in your face, and he must have stopped looking at chest for long enough to notice, 'cuz you see him flinch. What a beautifull sight it is. Still, Lt Carnell said not to make a fuss, so you just nod impassively, take the report and walk out. Time to head back to Zenorra. Finally. As you walk out, one of the guardsmen whistles appreciatively. Without as much as a glance in his direction you elbow him in the face as you pass, savouring the dry crunch of bone and flesh, and ignoring the commotion erupting behind you. You start to whistle softly as you walk back to the station, feeling a lot better all of the sudden for no discernable reason.[/sblock] [/QUOTE]
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