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For the good of video games, Anthem needs to fail hard
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<blockquote data-quote="Deset Gled" data-source="post: 7463802" data-attributes="member: 7808"><p>While I don't share his fervor, I will admit that I partially agree with Gladius's original point.</p><p></p><p>EA has long been known for "slash and burn" practices when purchasing game studios and IP. I believe that business model is generally a Bad Thing. It's bad for devoted fans, who get increasingly inconsistent products. It's bad for innovative creators that have to see their content degrade as it's pulled out of their hands. And it's really bad for people in the gaming industry, as it leads to extremely high stress work environments where people have no feeling of job security whatsoever.</p><p></p><p>However, EA has had a number of failures with this model in the last few years. The SimCity and SW Battlegrounds debacles that people have noted here are some of the most visible examples. Also, my understanding is that their number of acquisitions is generally down, with a focus on fewer high-value targets. Combining these things, it is likely that their slash-and-burn model is losing steam at the corporate level. It's possible that failing to meet target ROI numbers for Anthem would be the tipping point that gets them to halt this practice (or at least slow it down further).</p><p></p><p>The unfortunate part where I disagree with the OP is that I don't think that this will end EA's trend towards micro-transactions. If anything, it will solidify it. EA's profit has been steadily increasing over the last few years, with micro-transactions (and other "bonus content") accounting for a huge percent of that money. If EA ends their slash-and-burn program, its simply because their corporate level wants to focus on "gaming as a subscription service" rather than "growth though acquisition".</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 7463802, member: 7808"] While I don't share his fervor, I will admit that I partially agree with Gladius's original point. EA has long been known for "slash and burn" practices when purchasing game studios and IP. I believe that business model is generally a Bad Thing. It's bad for devoted fans, who get increasingly inconsistent products. It's bad for innovative creators that have to see their content degrade as it's pulled out of their hands. And it's really bad for people in the gaming industry, as it leads to extremely high stress work environments where people have no feeling of job security whatsoever. However, EA has had a number of failures with this model in the last few years. The SimCity and SW Battlegrounds debacles that people have noted here are some of the most visible examples. Also, my understanding is that their number of acquisitions is generally down, with a focus on fewer high-value targets. Combining these things, it is likely that their slash-and-burn model is losing steam at the corporate level. It's possible that failing to meet target ROI numbers for Anthem would be the tipping point that gets them to halt this practice (or at least slow it down further). The unfortunate part where I disagree with the OP is that I don't think that this will end EA's trend towards micro-transactions. If anything, it will solidify it. EA's profit has been steadily increasing over the last few years, with micro-transactions (and other "bonus content") accounting for a huge percent of that money. If EA ends their slash-and-burn program, its simply because their corporate level wants to focus on "gaming as a subscription service" rather than "growth though acquisition". [/QUOTE]
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