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For the good of video games, Anthem needs to fail hard
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<blockquote data-quote="Imaculata" data-source="post: 7570833" data-attributes="member: 6801286"><p>Mass Effect 3's ending needed to bring it all full circle. Mass Effect 2's suicide mission was a perfect template for this. Everything you've worked towards during the game, gets a pay off at the end. But obviously ME3 needed to do a lot more, which isn't easy because of the issue with saves. The switching of engines between the various games just made continuity a huge problem. A lot of people who played ME2 never played ME1, or were unable to port their saves. ME3 needed to be an epic conclusion that paid off all the big storylines that the previous two games had set up. That was not an impossible task. Just merely paying lipservice to some of the choices would have made the ending a lot better. But instead we got one ending in three different colors. So, lets get that out of the way for a moment, we didn't get 3 different endings. We got 3 near identical endings that had different colors. This was the reason fans were so mad, along with the conclusion of the story being lazily written. ME3 is still a great game, but the ending was a dire disappointment.</p><p></p><p>Now, I don't mind that Bioware is working on something other than another RPG. Are they condemned to make only RPG's till the end of time? I don't think so, they can make what ever they want... but is Anthem what they truly wanted to make? I fear (and I suspect many others fear this too) that EA is pressuring lots of talented studios to make them live-service cash cows. That is my perception of it anyway. Given enough freedom, I think Bioware could make an amazing multiplayer looter-shooter that delivers the same kind of amazing storytelling that we know from their previous titles... but I don't think they have that freedom any more.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7570833, member: 6801286"] Mass Effect 3's ending needed to bring it all full circle. Mass Effect 2's suicide mission was a perfect template for this. Everything you've worked towards during the game, gets a pay off at the end. But obviously ME3 needed to do a lot more, which isn't easy because of the issue with saves. The switching of engines between the various games just made continuity a huge problem. A lot of people who played ME2 never played ME1, or were unable to port their saves. ME3 needed to be an epic conclusion that paid off all the big storylines that the previous two games had set up. That was not an impossible task. Just merely paying lipservice to some of the choices would have made the ending a lot better. But instead we got one ending in three different colors. So, lets get that out of the way for a moment, we didn't get 3 different endings. We got 3 near identical endings that had different colors. This was the reason fans were so mad, along with the conclusion of the story being lazily written. ME3 is still a great game, but the ending was a dire disappointment. Now, I don't mind that Bioware is working on something other than another RPG. Are they condemned to make only RPG's till the end of time? I don't think so, they can make what ever they want... but is Anthem what they truly wanted to make? I fear (and I suspect many others fear this too) that EA is pressuring lots of talented studios to make them live-service cash cows. That is my perception of it anyway. Given enough freedom, I think Bioware could make an amazing multiplayer looter-shooter that delivers the same kind of amazing storytelling that we know from their previous titles... but I don't think they have that freedom any more. [/QUOTE]
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