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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Hussar" data-source="post: 8078868" data-attributes="member: 22779"><p>Phew. Read through all of that.</p><p></p><p>What I would like to see is Greyhawk being moved forward the way Greyhawk has always moved forward - through modules. Yeah, sure, we can talk about the boxed sets and all that, but, let's be honest, what set Greyhawk apart from most other settings was that it was the only setting built primarily through adventures. You didn't get honking big books detailing the shapes of windows in halfling towns the way you get in Forgotten Realms. </p><p></p><p>Forgotten Realms is a place you can pretend to live.</p><p></p><p>Greyhawk is the place where you adventure. </p><p></p><p>You don't want WotC telling you the high altitude stuff in Greyhawk. Who cares about that? No, I want ADVENTURE. I learned about Greyhawk from the A series, the G series, Lost Temple of Tharizdun, Isle of the Ape, Dungeonland and The Land Beyond the Magic Mirror.</p><p></p><p>I learned about Greyhawk from snippets in Dragon which gave me rules for playing a child of Kord. </p><p></p><p>I don't want another nice neat setting where every country is all laid out for you and now you have to do all the work of making adventures in someone else's setting. Naw. Just give me the adventures. Paizo showed how to do it with Shackled City, Age of Worms and Savage Tide. </p><p></p><p>THAT'S what I want. I want a sequel adventure to the one where intelligent swords continue to fight a war long after the original bearers have died. THAT'S Greyhawk to me. Let's see an actual updated Slave Lords series. Or something completely new. I'm groovy with that. </p><p></p><p>Forgotten Realms is the setting you read about. Greyhawk is the setting you play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8078868, member: 22779"] Phew. Read through all of that. What I would like to see is Greyhawk being moved forward the way Greyhawk has always moved forward - through modules. Yeah, sure, we can talk about the boxed sets and all that, but, let's be honest, what set Greyhawk apart from most other settings was that it was the only setting built primarily through adventures. You didn't get honking big books detailing the shapes of windows in halfling towns the way you get in Forgotten Realms. Forgotten Realms is a place you can pretend to live. Greyhawk is the place where you adventure. You don't want WotC telling you the high altitude stuff in Greyhawk. Who cares about that? No, I want ADVENTURE. I learned about Greyhawk from the A series, the G series, Lost Temple of Tharizdun, Isle of the Ape, Dungeonland and The Land Beyond the Magic Mirror. I learned about Greyhawk from snippets in Dragon which gave me rules for playing a child of Kord. I don't want another nice neat setting where every country is all laid out for you and now you have to do all the work of making adventures in someone else's setting. Naw. Just give me the adventures. Paizo showed how to do it with Shackled City, Age of Worms and Savage Tide. THAT'S what I want. I want a sequel adventure to the one where intelligent swords continue to fight a war long after the original bearers have died. THAT'S Greyhawk to me. Let's see an actual updated Slave Lords series. Or something completely new. I'm groovy with that. Forgotten Realms is the setting you read about. Greyhawk is the setting you play. [/QUOTE]
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