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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="hawkeyefan" data-source="post: 8088148" data-attributes="member: 6785785"><p>[USER=7023840]@Snarf Zagyg[/USER] Okay, so I think then that what we're doing is actually ignoring those that are already passionate about Greyhawk, right? Or at least, focusing less on pleasing them and instead trying to find a way to make the setting appeal to a new audience. If that's the approach, then I think it may be possible. </p><p></p><p>I think the best approach would be to use the boxed set as a starting point for the lore and nations. Focus on some of the elements that you indicated in your OP were what makes GH different than the Realms (the quasi-post-apocalyptic vibe, the blank spots on the map, the focus on neutrality, the toned down level of fantasy, etc.). Make those things very central to the material in every way you can. Give mechanical rules for these elements so that they're a focus of play. Give suggestions about how to make the setting feel like a sword & sorcery story. Give some suggestions about how all the options in the PHB could potentially fit into this setting and maintain that feel. </p><p></p><p>This seems like a much more achievable goal to me than going with an approach that tries to please the existing fans while also appealing to new ones.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8088148, member: 6785785"] [USER=7023840]@Snarf Zagyg[/USER] Okay, so I think then that what we're doing is actually ignoring those that are already passionate about Greyhawk, right? Or at least, focusing less on pleasing them and instead trying to find a way to make the setting appeal to a new audience. If that's the approach, then I think it may be possible. I think the best approach would be to use the boxed set as a starting point for the lore and nations. Focus on some of the elements that you indicated in your OP were what makes GH different than the Realms (the quasi-post-apocalyptic vibe, the blank spots on the map, the focus on neutrality, the toned down level of fantasy, etc.). Make those things very central to the material in every way you can. Give mechanical rules for these elements so that they're a focus of play. Give suggestions about how to make the setting feel like a sword & sorcery story. Give some suggestions about how all the options in the PHB could potentially fit into this setting and maintain that feel. This seems like a much more achievable goal to me than going with an approach that tries to please the existing fans while also appealing to new ones. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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