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<blockquote data-quote="Quickleaf" data-source="post: 7548185" data-attributes="member: 20323"><p>Thanks for your ideas, Tazawa. I'm currently thinking of isolating the exhaustion "forced march" approach from the non-exhaustion skill challenge approach, to more clearly differentiate their choices as I mention above. But you've got some cool ideas going on here!</p><p></p><p>Perhaps I can interpret these ideas as "If you fail at a check during the skill challenge, you need to choose one of the following resources to expend..."</p><p></p><p></p><p>Being forced to leave behind pack animals (and possibly gear they're carrying) is a great example of a resource they could expend to succeed at the skill challenge. Thanks!</p><p></p><p></p><p>I'm not sure how'd I'd incorporate that while keeping the exhaustion vs. non-exhaustion approaches separate.</p><p></p><p></p><p>Right, that was one of my concerns with running this RAW. After a save is made, then the results of that level of exhaustion kick in. What I feel makes for a better dramatic scene – and why I'd initially been leaning toward 1 gradated CON save – is that the results of exhaustion kick in only <em>after</em> the 50 miles are traveled. In other words, don't "nickel and dime" the players to tears, but make it a heroic choice: "OK, you push through shaking muscles, blistering feet, sweating till your lips are cracked, ready to collapse, but you reach the settlement in time to make a difference. Here's the exhaustion you've each accumulated and its effects..."</p><p></p><p></p><p>They don't typically have that capacity. <em>Animal messenger</em> is not one of the ranger's known spells, and is not typically prepared by the druid. The archeopteryx is from a Warlock (<a href="http://media.wizards.com/2017/dnd/downloads/20170213_wizrd_wrlck_uav2_i48nf.pdf" target="_blank">Raven Queen</a>) feature called "Sentinel Raven" which – being part of UA – has a bunch of ambiguity. We interpreted it as an archaeopteryx to fit the <em>Tomb of Annihilation</em> setting, using <strong>blood hawk</strong> stats (fly 60', same as a gargoyle). It's not intelligent, and rogue/warlock cannot see through its eyes or telepathically communicate when it's >100' away. It's a "spirit" but no mention of immunity to exhaustion. </p><p></p><p></p><p>Cool idea. There's actually a group of goblins with rafts not far away, so they could take those rafts and brave the river for 15 miles.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7548185, member: 20323"] Thanks for your ideas, Tazawa. I'm currently thinking of isolating the exhaustion "forced march" approach from the non-exhaustion skill challenge approach, to more clearly differentiate their choices as I mention above. But you've got some cool ideas going on here! Perhaps I can interpret these ideas as "If you fail at a check during the skill challenge, you need to choose one of the following resources to expend..." Being forced to leave behind pack animals (and possibly gear they're carrying) is a great example of a resource they could expend to succeed at the skill challenge. Thanks! I'm not sure how'd I'd incorporate that while keeping the exhaustion vs. non-exhaustion approaches separate. Right, that was one of my concerns with running this RAW. After a save is made, then the results of that level of exhaustion kick in. What I feel makes for a better dramatic scene – and why I'd initially been leaning toward 1 gradated CON save – is that the results of exhaustion kick in only [I]after[/I] the 50 miles are traveled. In other words, don't "nickel and dime" the players to tears, but make it a heroic choice: "OK, you push through shaking muscles, blistering feet, sweating till your lips are cracked, ready to collapse, but you reach the settlement in time to make a difference. Here's the exhaustion you've each accumulated and its effects..." They don't typically have that capacity. [I]Animal messenger[/I] is not one of the ranger's known spells, and is not typically prepared by the druid. The archeopteryx is from a Warlock ([url=http://media.wizards.com/2017/dnd/downloads/20170213_wizrd_wrlck_uav2_i48nf.pdf]Raven Queen[/url]) feature called "Sentinel Raven" which – being part of UA – has a bunch of ambiguity. We interpreted it as an archaeopteryx to fit the [I]Tomb of Annihilation[/I] setting, using [B]blood hawk[/B] stats (fly 60', same as a gargoyle). It's not intelligent, and rogue/warlock cannot see through its eyes or telepathically communicate when it's >100' away. It's a "spirit" but no mention of immunity to exhaustion. Cool idea. There's actually a group of goblins with rafts not far away, so they could take those rafts and brave the river for 15 miles. [/QUOTE]
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