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<blockquote data-quote="Quickleaf" data-source="post: 7548325" data-attributes="member: 20323"><p>Hmm, my party does have 2 PCs with herbalism kit proficiency and they've been stocking up a small batch of <em>potions of healing</em>. Not sure how to justify healing potion expenditure affecting a skill challenge though.</p><p></p><p></p><p></p><p>That could work too. I think it runs into the problem I've observed in past sessions running a skill challenge that involved an "opt into exhaustion" option: If given the choice, my players avoided exhaustion like the plague.</p><p></p><p>OK, so it would be the four possible scenarios...</p><p></p><p>(A) They keep up with the gargoyles and arrive at the same time as the attack on Kir Sabal begins. The party can hastily help the aarakocra establish defenses.</p><p>(B) The gargoyles arrive at Kir Sabal first and the attack is already under way, with the aarakocra pulling together a desperate defense. Two aarakocra lie dead at the base of the stone ramp, with 5 shattered gargoyles nearby. As the PCs approach, the air elemental holding the line is destroyed, and another gargoyle plummets, landing at base of ramp with 10 hp.</p><p>(C) The gargoyles beat them to the chase. Kir Sabal has fallen, and the surviving aarakocra are retreating to the Elemental Plane of Air with the aarakocra golden egg bag (a sacred relic). They need the party to cover their retreat and protect their human wards Mwaxanaré and Na.</p><p>(D) Too late: the attack is over, all the aarakocra are dead, the aarakocra golden egg bag (a sacred relic) was taken by gargoyles to Omu, and the only survivors are the human wards Mwaxanaré and Na. The party can't do anything but exact revenge.</p><p></p><p>...and then if they end up at (C) at the end of the challenge, the entire party could each suffer 1 exhaustion level to bump it up to B? Or 2 exhaustion levels to bump it up to A? Is that what you mean?</p><p></p><p>Doesn't that lend itself toward an outcome that's a bit predictable? The players are going to want to get to (B) at least, so the purpose of the skill challenge becomes how many exhaustion levels do you need to take to reach (B).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7548325, member: 20323"] Hmm, my party does have 2 PCs with herbalism kit proficiency and they've been stocking up a small batch of [I]potions of healing[/I]. Not sure how to justify healing potion expenditure affecting a skill challenge though. That could work too. I think it runs into the problem I've observed in past sessions running a skill challenge that involved an "opt into exhaustion" option: If given the choice, my players avoided exhaustion like the plague. OK, so it would be the four possible scenarios... (A) They keep up with the gargoyles and arrive at the same time as the attack on Kir Sabal begins. The party can hastily help the aarakocra establish defenses. (B) The gargoyles arrive at Kir Sabal first and the attack is already under way, with the aarakocra pulling together a desperate defense. Two aarakocra lie dead at the base of the stone ramp, with 5 shattered gargoyles nearby. As the PCs approach, the air elemental holding the line is destroyed, and another gargoyle plummets, landing at base of ramp with 10 hp. (C) The gargoyles beat them to the chase. Kir Sabal has fallen, and the surviving aarakocra are retreating to the Elemental Plane of Air with the aarakocra golden egg bag (a sacred relic). They need the party to cover their retreat and protect their human wards Mwaxanaré and Na. (D) Too late: the attack is over, all the aarakocra are dead, the aarakocra golden egg bag (a sacred relic) was taken by gargoyles to Omu, and the only survivors are the human wards Mwaxanaré and Na. The party can't do anything but exact revenge. ...and then if they end up at (C) at the end of the challenge, the entire party could each suffer 1 exhaustion level to bump it up to B? Or 2 exhaustion levels to bump it up to A? Is that what you mean? Doesn't that lend itself toward an outcome that's a bit predictable? The players are going to want to get to (B) at least, so the purpose of the skill challenge becomes how many exhaustion levels do you need to take to reach (B). [/QUOTE]
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