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<blockquote data-quote="guachi" data-source="post: 7548492" data-attributes="member: 6785802"><p>I'm glad you explained what would happen with your group if they used HD in place of a level of exhaustion. </p><p></p><p>Perhaps 2 HD per level? Three levels and they are out of HD. at normal rules of half HD per long rest it's two days to get all HD back.</p><p></p><p>In my games, I do Slow Natural Healing and Gritty Realism. My players would hate to spend a HD. In one adventure, X4 Master of the Desert Nomads, the cross the hot Great Waste and I made them roll a Con check or lose an HD. I think the module originally was roll a save of some kind (Death Ray?) or lose 1d4 HP.</p><p></p><p>So given healing and your party level, I'd say 2 HD. It'd likely leave your party with some mixture of exhaustion and HD loss, and I don't think that's too bad. Two levels of exhaustion and no HD can both be fixed with two days rest. Would that be acceptable?</p></blockquote><p></p>
[QUOTE="guachi, post: 7548492, member: 6785802"] I'm glad you explained what would happen with your group if they used HD in place of a level of exhaustion. Perhaps 2 HD per level? Three levels and they are out of HD. at normal rules of half HD per long rest it's two days to get all HD back. In my games, I do Slow Natural Healing and Gritty Realism. My players would hate to spend a HD. In one adventure, X4 Master of the Desert Nomads, the cross the hot Great Waste and I made them roll a Con check or lose an HD. I think the module originally was roll a save of some kind (Death Ray?) or lose 1d4 HP. So given healing and your party level, I'd say 2 HD. It'd likely leave your party with some mixture of exhaustion and HD loss, and I don't think that's too bad. Two levels of exhaustion and no HD can both be fixed with two days rest. Would that be acceptable? [/QUOTE]
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