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<blockquote data-quote="Quickleaf" data-source="post: 7548531" data-attributes="member: 20323"><p>Yep, I read what aco175 said, like I've read every post folks have been kind enough to offer their insights in. He (and you) made a great point, but he also relented when he understood my party composition: <em>"I do agree that your party makeup should be given some breaks in the jungle."</em></p><p></p><p>To reiterate, this is a 6th-level party where 4 out of 5 are natives to the jungle, and they have a pack giant lizard, a skeletal warhorse steed, and several jungle-savvy NPCs accompanying them. The PCs include:</p><ul> <li data-xf-list-type="ul">E'kama – Human UA Ranger (Gloom Stalker) 6, native, with jungle favored terrain, undead favored enemy, and Outlander background</li> <li data-xf-list-type="ul">Scomett – Lizardfolk Rogue (Swashbuckler) 4, Warlock (UA Raven Queen) 2, native, with swim & climb speed, and archaeopteryx companion as a lookout/recon, and a deinonychus pack dinosaur</li> <li data-xf-list-type="ul">Koko – Grung Druid (Circle of the Land) 6, native, with climb speed, and amphibious</li> <li data-xf-list-type="ul">Yargle – Goblin Paladin (Oathbreaker) 5, Sorcerer (Wild Magic) 1, native, who previously fled goblins hunting him through this general stretch of jungle; the only PC with medium armor, which he could remove to travel faster</li> <li data-xf-list-type="ul">Drake – Human Bard (College of Lore) 6, the outsider of the group</li> </ul><p></p><p>Among the NPCs accompanying them are:</p><ul> <li data-xf-list-type="ul">Dragonbait – Saurial "Paladin", tough as nails, roughly familiar with jungle, has traveled extensively within Chult</li> <li data-xf-list-type="ul">Rashaaz – Lizardfolk Shaman, native, expertise in Survival, previously traversed this general stretch of jungle while emigrating from his corrupted tribe</li> <li data-xf-list-type="ul">P'paht – Blue Grung, native, proficient in Survival, roughly familiar with this general stretch of jungle as his tribe was nomadic along the river</li> </ul><p></p><p>With the exception of the bard, these guys are like professional jungle through-hikers.</p><p></p><p>They are traveling light, thanks to high Survival scores and the Outlander Ranger providing food from the land, and the giant lizard & skeletal warhorse to schlep miscellaneous gear.</p><p></p><p>Additionally, the Ranger with undead favored enemy can sense undead in a 5-mile radius using Primeval Awareness, which is incorporated into the party standard operating procedures. So, usually, they can avoid undead if they so choose.</p><p></p><p></p><p></p><p>I don't know if this group will need to bypass the jungle, but I like that concept of designing interesting shortcuts. An ancient road is a great idea, thanks! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Right. I mentioned that gargoyles have darkvision whereas aarakocra do not, so the gargoyles prefer a nighttime attack, which can effectively lend the PCs a bit more time. High winds could factor too, I suppose. </p><p></p><p>Generally, I'm not too big on fudging, as a matter of DMing philosophy, though no judgment against those who do.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7548531, member: 20323"] Yep, I read what aco175 said, like I've read every post folks have been kind enough to offer their insights in. He (and you) made a great point, but he also relented when he understood my party composition: [I]"I do agree that your party makeup should be given some breaks in the jungle."[/I] To reiterate, this is a 6th-level party where 4 out of 5 are natives to the jungle, and they have a pack giant lizard, a skeletal warhorse steed, and several jungle-savvy NPCs accompanying them. The PCs include: [list][*]E'kama – Human UA Ranger (Gloom Stalker) 6, native, with jungle favored terrain, undead favored enemy, and Outlander background [*]Scomett – Lizardfolk Rogue (Swashbuckler) 4, Warlock (UA Raven Queen) 2, native, with swim & climb speed, and archaeopteryx companion as a lookout/recon, and a deinonychus pack dinosaur [*]Koko – Grung Druid (Circle of the Land) 6, native, with climb speed, and amphibious [*]Yargle – Goblin Paladin (Oathbreaker) 5, Sorcerer (Wild Magic) 1, native, who previously fled goblins hunting him through this general stretch of jungle; the only PC with medium armor, which he could remove to travel faster [*]Drake – Human Bard (College of Lore) 6, the outsider of the group[/list] Among the NPCs accompanying them are: [list][*]Dragonbait – Saurial "Paladin", tough as nails, roughly familiar with jungle, has traveled extensively within Chult [*]Rashaaz – Lizardfolk Shaman, native, expertise in Survival, previously traversed this general stretch of jungle while emigrating from his corrupted tribe [*]P'paht – Blue Grung, native, proficient in Survival, roughly familiar with this general stretch of jungle as his tribe was nomadic along the river[/list] With the exception of the bard, these guys are like professional jungle through-hikers. They are traveling light, thanks to high Survival scores and the Outlander Ranger providing food from the land, and the giant lizard & skeletal warhorse to schlep miscellaneous gear. Additionally, the Ranger with undead favored enemy can sense undead in a 5-mile radius using Primeval Awareness, which is incorporated into the party standard operating procedures. So, usually, they can avoid undead if they so choose. I don't know if this group will need to bypass the jungle, but I like that concept of designing interesting shortcuts. An ancient road is a great idea, thanks! :) Right. I mentioned that gargoyles have darkvision whereas aarakocra do not, so the gargoyles prefer a nighttime attack, which can effectively lend the PCs a bit more time. High winds could factor too, I suppose. Generally, I'm not too big on fudging, as a matter of DMing philosophy, though no judgment against those who do. [/QUOTE]
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