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Forge of Fury
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<blockquote data-quote="ross826" data-source="post: 4614930" data-attributes="member: 63298"><p><strong>Fun in the Forge</strong></p><p></p><p>I just ran my balanced group (cleric, fighter, rogue, wizard) through the Forge of Fury. Spoilers below, so players stop reading now. You will enjoy it much more with some patience.</p><p></p><p>I think that Crothian's review is very good, as was his review of the Sunless Citadel, but I disagree with him about the high level encounters.</p><p></p><p>I agree that the Roper encounter is challenging; consequently the author advises DM's to omit the encounter if he doesn't think that his party will back down. In terms of game philosophy, I like giving the players opponents that they cannot defeat once in a blue moon. It requires the players do a deeper initial evaluation of an encounter. Also, it does let the players know that sometimes they might come across something that might be just too tough. </p><p></p><p>I agree that the encounter with Idalla was a bit rough. It too served to remind the players that adventuring is dangerous business. But in the tactics section, the author advises that the DM not have Idalla go for the complete mop-up of the party; she is only interested in leaving. It gives the characters an experience to build upon as they role-play down the road. My wizard has used silent image to entertain throngs and show off repeatedly, and the Idalla bit is a show stopper. In short, Idalla scared the crap out of them and gave them a great story to tell. I admit that I am not sure how the characters are supposed to "overcome" this encounter, but it was fun nonetheless.</p><p></p><p>I think that the young black dragon (the "boss") was terribly difficult. While only given an EL 4, the setting should jack this up to EL 6, which is what I rated it as. After all, Nightscale starts out in the water with a great hide score. She listens, waits, and watches. Meanwhile, the tanks can't get over the bridge without risking drowning. I also gave her the improved natural armor feat as our fighter had been plowing through the dungeon up to this point.</p><p></p><p>When our rogue jumped in to swim for the gold (completely in character, which was awesome), I just did the jaws theme and had her take a nice bite. </p><p>On her next turn, she crawled up to the bank and got the rest of the party in a line of acid. </p><p></p><p>My advice on running this adventure is twofold. First, for the difficult encounters, make sure you read the DM's note on whether to include the Roper and make sure you follow the tactics for Idalla. Either of these foes will have little problem killing off the party otherwise. Inclusion of these encounters gives a very rich game experience if played fairly and right.</p><p> </p><p>Second, consider revising the collapsing bridge in the final encounter or greatly reducing the possibility of drowning. Nightscale is a wicked foe and her tactics are challenging but appropriate. While the additional of threat of the collapsing bridge provides great flavor and a clue about the impeding foe (the pitting of the bridge), it is unnecessary in making this a great final encounter. </p><p></p><p>In short, Forge of Fury is a very good dungeon crawl. In even some of my experienced players had never even fought a dragon. They seemed to like it a ton. Even the two who died.</p></blockquote><p></p>
[QUOTE="ross826, post: 4614930, member: 63298"] [b]Fun in the Forge[/b] I just ran my balanced group (cleric, fighter, rogue, wizard) through the Forge of Fury. Spoilers below, so players stop reading now. You will enjoy it much more with some patience. I think that Crothian's review is very good, as was his review of the Sunless Citadel, but I disagree with him about the high level encounters. I agree that the Roper encounter is challenging; consequently the author advises DM's to omit the encounter if he doesn't think that his party will back down. In terms of game philosophy, I like giving the players opponents that they cannot defeat once in a blue moon. It requires the players do a deeper initial evaluation of an encounter. Also, it does let the players know that sometimes they might come across something that might be just too tough. I agree that the encounter with Idalla was a bit rough. It too served to remind the players that adventuring is dangerous business. But in the tactics section, the author advises that the DM not have Idalla go for the complete mop-up of the party; she is only interested in leaving. It gives the characters an experience to build upon as they role-play down the road. My wizard has used silent image to entertain throngs and show off repeatedly, and the Idalla bit is a show stopper. In short, Idalla scared the crap out of them and gave them a great story to tell. I admit that I am not sure how the characters are supposed to "overcome" this encounter, but it was fun nonetheless. I think that the young black dragon (the "boss") was terribly difficult. While only given an EL 4, the setting should jack this up to EL 6, which is what I rated it as. After all, Nightscale starts out in the water with a great hide score. She listens, waits, and watches. Meanwhile, the tanks can't get over the bridge without risking drowning. I also gave her the improved natural armor feat as our fighter had been plowing through the dungeon up to this point. When our rogue jumped in to swim for the gold (completely in character, which was awesome), I just did the jaws theme and had her take a nice bite. On her next turn, she crawled up to the bank and got the rest of the party in a line of acid. My advice on running this adventure is twofold. First, for the difficult encounters, make sure you read the DM's note on whether to include the Roper and make sure you follow the tactics for Idalla. Either of these foes will have little problem killing off the party otherwise. Inclusion of these encounters gives a very rich game experience if played fairly and right. Second, consider revising the collapsing bridge in the final encounter or greatly reducing the possibility of drowning. Nightscale is a wicked foe and her tactics are challenging but appropriate. While the additional of threat of the collapsing bridge provides great flavor and a clue about the impeding foe (the pitting of the bridge), it is unnecessary in making this a great final encounter. In short, Forge of Fury is a very good dungeon crawl. In even some of my experienced players had never even fought a dragon. They seemed to like it a ton. Even the two who died. [/QUOTE]
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