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<blockquote data-quote="Ashkhar Ben" data-source="post: 6275000" data-attributes="member: 6749162"><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"><strong>Extended Gameplay Example</strong></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"><strong></strong></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">Note: this is not an example of an actual playtest session, but rather an example used to illustrate multiple concepts in the framework of a conflict the characters experienced.</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"><strong></strong></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"><strong>Example: Fighting the Vehlk</strong></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">Toogan Harbeck, an ex banker krolog turned adventurer-smith, and Shrema Charbane, a koht beastmaster, have been traveling through the expansive Sertoh forest in the shadow of the Titan’s Steppe. The Sertoh is famed for its dangerous inhabitants. A powerful and highly feared tribe of humans known as the Vehlk haunt these woods, and often look for sacrifices to their death god Shanalah. </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">The GM describes the dense thicket of trees that Toog and Shrema have moved into. Shrema’s player decides to use her keen sense of smell and Rolls a Perceive (a Specialty of the Perception Skill used for the physical senses). The player Rolls three six-sided dice (3d6) and adds Shrema’s Perceive Roll Modifier (the number a character adds to a specific task’s Roll). </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Can Shrema’s sense of smell help?” her player asks the GM. </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Yes, Shrema’s smell can definitely help.” The player adds in a bonus to Shrema’s Roll from the Sense of the Divine Wind Asset, which gives her a bonus to smelling among other things. </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">Shrema Rolls a 22 Perceive after adding up her dice and bonuses. The GM compares the 22 Perceive against a group of Vehlk warriors’ Sneak (a Specialty of the Stealth Skill used to hide in shadows and avoid detection) that have been cautiously circling around the two adventurers. The GM Rolls for the Vehlk’s Sneak, getting a 19. “A slight gust of wind kicks the smell of human sweat, blood, and iron toward Shrema. She estimates there’s about 6 humans around her and Toog” the GM says.</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Prepare to fight…” Shrema hisses to Toog, who readies his arquebus. </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Go ahead and roll Order of Actions. Since Shrema successfully detected the tribesmen and warned Toog, neither of you are surprised,” the GM tells the players. Both of them Roll their Order of Actions (a Roll used to determine who acts first in combat). Shrema Rolls a 23 and Toog gets a 17. The GM Rolls for the Vehlk, who are the characters’ enemies. The GM gets a 14. “Shrema, your sense of smell really helped you out here. You go first.”</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">The player describes how Shrema charges with her spear toward the nearest tribesman, roaring animalistically. Her player says “I want to roll an Intimidate and show that I’m not afraid of them.” The GM gives the go ahead, and Shrema gets an 18 Intimidate (a Specialty in the Influence Skill) against the Vehlk’s 16 Resist (a form of mental or internal defense). </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“The Vehlk that Shrema can see open their eyes wide in fear and flinch at her warcry. You get a +1 Advantage on your Attack.” (Advantage is given to those who have an upper hand in battle).</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Sweet, so with that and Shrema’s +1 Charge bonus” (a bonus from using the Charge Defined Action) “I got a 26 Attack with +8 bonus damage,” her player says. The GM Rolls a 20 Block for the Vehlk (a defense against Melee attacks). </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">Shrema’s attack of 26 - the Vehlk’s block of 20 equals 6 base damage (the difference of the attack and defense). The GM adds in Shrema’s +8 bonus damage (from her weapon and any other Assets and Techniques that she has), for a total of 14 damage. The Vehlk has 9 Stamina (physical health) and 5 Vitality (life force and energy), just enough to get knocked to 0 (unconscious). </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Shrema skewers the Vehlk through the torso, who slumps to the ground unconscious.” </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Nice!” Toog’s player says as Shrema’s player nods in success.</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Toog, it’s your turn,” the GM says. Since Toogan rolled a 17 behind Shrema’s 22, but still higher than the enemies’ 14, Toog gets to go next in the Order of Actions.</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Sweet. I want to Roll an Engineering” (a Specialty in the Knowledge Skill regarding crafting, materials, and strength of objects) “to see what I can tell about these warriors’ armor and weapons. I’m looking for some kind of weak point I can exploit,” Toog’s player tells the GM. The GM reasons that since this is something Toog has to actively try to discern amid the combat, it will consume one of his two actions. Sometimes, a Knowledge Roll might not consume an action. </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Go ahead and roll your Engineering.”</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Since Toogan has Natural Smith: Armor, can I use that to gain Advantage on the Roll?” Toog’s player asks. The Natural Smith: Armor Asset is a Noncombat Species specific asset, reserved for Krolog, his species.</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Sure that makes sense. Add +2 to your Roll.”</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">Toog’s player Rolls a 23 Engineering after adding up all of his relevant bonuses and Specialty modifier. The GM looks at the Gain Advantage Defined Action, which allows the character to gain Advantage through a variety of means; Toog's knowledge of armor in this case. Since Toog got a 23 (a good Roll), the GM thinks he gets a +2 Advantage Bonus. </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Toog knows that the Vehlk don’t have much in the way of steel, and he can tell that their armor doesn’t cover several vital spots. He gets a +2 bonus to his attack Rolls.” Toog, with his one remaining action, shoots his Arquebus at one of the Vehlk enemies. He rolls a 21 including his new +2 bonus from his Engineering Roll. The Vehlk tries to Dodge (the most common defense against Ranged attacks), and gets a 17. Toog deals 4 Base damage (21 - 17 = 4), and adds in his weapon’s bonus damage for a total of 11 damage. </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Toog takes aim, noticing a gap in the Vehlk’s thin armor, and shoots his arquebus at the enemy. It catches him off guard, practically dropping him to the ground in one shot. He’s badly wounded, but still up,” the GM describes. </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Dang, I really wanted to finish that guy off. I’ll use one of my Effort Tokens to get an extra action,” Toog’s player says. (Effort Tokens are an expendable resource controlled by the player to give themselves a one-time boost. They’re awarded by the GM for pursuing a character’s Motivations.)</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">“Okay, what do you do with your third action?”</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">Toog attacks the same enemy again, beating its Dodge Roll by only 1 this time. With his bonus damage, it is enough to put the wounded enemy down to -5 (the threshold for immediate death).</span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">Shrema and Toog continue the battle against the Vehlk, eventually coming out victorious. During the battle, Toog was wounded by an enemy’s spear, bringing him down to 17 of 23 Stamina. Seeing as how they have a long, dangerous journey ahead of them, Shrema and Toog decide it is best to heal as much as possible before they continue. </span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000"></span></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'arial'"><span style="color: #000000">Shrema Rolls a Nature (a Specialty in the Knowledge Skill) and gets a 26. She also has some bandages and alchemical remedies that assist her with the task, giving her a +1 to the total amount of Stamina restored. The amount of Stamina healed with a Nature Roll equals the Roll / 5 rounded down. 26 / 5 rounded down = 5. Because of the bandages and alchemy, Shrema restores a total of 6 Stamina, bringing Toog back up to 23 of 23.</span></span></span></p></blockquote><p></p>
[QUOTE="Ashkhar Ben, post: 6275000, member: 6749162"] [SIZE=2][FONT=arial][COLOR=#000000][B]Extended Gameplay Example [/B] Note: this is not an example of an actual playtest session, but rather an example used to illustrate multiple concepts in the framework of a conflict the characters experienced. [B] Example: Fighting the Vehlk[/B] Toogan Harbeck, an ex banker krolog turned adventurer-smith, and Shrema Charbane, a koht beastmaster, have been traveling through the expansive Sertoh forest in the shadow of the Titan’s Steppe. The Sertoh is famed for its dangerous inhabitants. A powerful and highly feared tribe of humans known as the Vehlk haunt these woods, and often look for sacrifices to their death god Shanalah. [/COLOR] [COLOR=#000000]The GM describes the dense thicket of trees that Toog and Shrema have moved into. Shrema’s player decides to use her keen sense of smell and Rolls a Perceive (a Specialty of the Perception Skill used for the physical senses). The player Rolls three six-sided dice (3d6) and adds Shrema’s Perceive Roll Modifier (the number a character adds to a specific task’s Roll). “Can Shrema’s sense of smell help?” her player asks the GM. “Yes, Shrema’s smell can definitely help.” The player adds in a bonus to Shrema’s Roll from the Sense of the Divine Wind Asset, which gives her a bonus to smelling among other things. [/COLOR] [COLOR=#000000]Shrema Rolls a 22 Perceive after adding up her dice and bonuses. The GM compares the 22 Perceive against a group of Vehlk warriors’ Sneak (a Specialty of the Stealth Skill used to hide in shadows and avoid detection) that have been cautiously circling around the two adventurers. The GM Rolls for the Vehlk’s Sneak, getting a 19. “A slight gust of wind kicks the smell of human sweat, blood, and iron toward Shrema. She estimates there’s about 6 humans around her and Toog” the GM says. [/COLOR] [COLOR=#000000]“Prepare to fight…” Shrema hisses to Toog, who readies his arquebus. [/COLOR] [COLOR=#000000]“Go ahead and roll Order of Actions. Since Shrema successfully detected the tribesmen and warned Toog, neither of you are surprised,” the GM tells the players. Both of them Roll their Order of Actions (a Roll used to determine who acts first in combat). Shrema Rolls a 23 and Toog gets a 17. The GM Rolls for the Vehlk, who are the characters’ enemies. The GM gets a 14. “Shrema, your sense of smell really helped you out here. You go first.” [/COLOR] [COLOR=#000000]The player describes how Shrema charges with her spear toward the nearest tribesman, roaring animalistically. Her player says “I want to roll an Intimidate and show that I’m not afraid of them.” The GM gives the go ahead, and Shrema gets an 18 Intimidate (a Specialty in the Influence Skill) against the Vehlk’s 16 Resist (a form of mental or internal defense). “The Vehlk that Shrema can see open their eyes wide in fear and flinch at her warcry. You get a +1 Advantage on your Attack.” (Advantage is given to those who have an upper hand in battle). [/COLOR] [COLOR=#000000]“Sweet, so with that and Shrema’s +1 Charge bonus” (a bonus from using the Charge Defined Action) “I got a 26 Attack with +8 bonus damage,” her player says. The GM Rolls a 20 Block for the Vehlk (a defense against Melee attacks). Shrema’s attack of 26 - the Vehlk’s block of 20 equals 6 base damage (the difference of the attack and defense). The GM adds in Shrema’s +8 bonus damage (from her weapon and any other Assets and Techniques that she has), for a total of 14 damage. The Vehlk has 9 Stamina (physical health) and 5 Vitality (life force and energy), just enough to get knocked to 0 (unconscious). “Shrema skewers the Vehlk through the torso, who slumps to the ground unconscious.” [/COLOR] [COLOR=#000000]“Nice!” Toog’s player says as Shrema’s player nods in success. [/COLOR] [COLOR=#000000]“Toog, it’s your turn,” the GM says. Since Toogan rolled a 17 behind Shrema’s 22, but still higher than the enemies’ 14, Toog gets to go next in the Order of Actions. [/COLOR] [COLOR=#000000]“Sweet. I want to Roll an Engineering” (a Specialty in the Knowledge Skill regarding crafting, materials, and strength of objects) “to see what I can tell about these warriors’ armor and weapons. I’m looking for some kind of weak point I can exploit,” Toog’s player tells the GM. The GM reasons that since this is something Toog has to actively try to discern amid the combat, it will consume one of his two actions. Sometimes, a Knowledge Roll might not consume an action. “Go ahead and roll your Engineering.” [/COLOR] [COLOR=#000000]“Since Toogan has Natural Smith: Armor, can I use that to gain Advantage on the Roll?” Toog’s player asks. The Natural Smith: Armor Asset is a Noncombat Species specific asset, reserved for Krolog, his species. [/COLOR] [COLOR=#000000]“Sure that makes sense. Add +2 to your Roll.” [/COLOR] [COLOR=#000000]Toog’s player Rolls a 23 Engineering after adding up all of his relevant bonuses and Specialty modifier. The GM looks at the Gain Advantage Defined Action, which allows the character to gain Advantage through a variety of means; Toog's knowledge of armor in this case. Since Toog got a 23 (a good Roll), the GM thinks he gets a +2 Advantage Bonus. [/COLOR] [COLOR=#000000]“Toog knows that the Vehlk don’t have much in the way of steel, and he can tell that their armor doesn’t cover several vital spots. He gets a +2 bonus to his attack Rolls.” Toog, with his one remaining action, shoots his Arquebus at one of the Vehlk enemies. He rolls a 21 including his new +2 bonus from his Engineering Roll. The Vehlk tries to Dodge (the most common defense against Ranged attacks), and gets a 17. Toog deals 4 Base damage (21 - 17 = 4), and adds in his weapon’s bonus damage for a total of 11 damage. [/COLOR] [COLOR=#000000]“Toog takes aim, noticing a gap in the Vehlk’s thin armor, and shoots his arquebus at the enemy. It catches him off guard, practically dropping him to the ground in one shot. He’s badly wounded, but still up,” the GM describes. [/COLOR] [COLOR=#000000]“Dang, I really wanted to finish that guy off. I’ll use one of my Effort Tokens to get an extra action,” Toog’s player says. (Effort Tokens are an expendable resource controlled by the player to give themselves a one-time boost. They’re awarded by the GM for pursuing a character’s Motivations.) [/COLOR] [COLOR=#000000]“Okay, what do you do with your third action?” [/COLOR] [COLOR=#000000]Toog attacks the same enemy again, beating its Dodge Roll by only 1 this time. With his bonus damage, it is enough to put the wounded enemy down to -5 (the threshold for immediate death). [/COLOR] [COLOR=#000000]Shrema and Toog continue the battle against the Vehlk, eventually coming out victorious. During the battle, Toog was wounded by an enemy’s spear, bringing him down to 17 of 23 Stamina. Seeing as how they have a long, dangerous journey ahead of them, Shrema and Toog decide it is best to heal as much as possible before they continue. [/COLOR] [COLOR=#000000]Shrema Rolls a Nature (a Specialty in the Knowledge Skill) and gets a 26. She also has some bandages and alchemical remedies that assist her with the task, giving her a +1 to the total amount of Stamina restored. The amount of Stamina healed with a Nature Roll equals the Roll / 5 rounded down. 26 / 5 rounded down = 5. Because of the bandages and alchemy, Shrema restores a total of 6 Stamina, bringing Toog back up to 23 of 23.[/COLOR][/FONT][/SIZE] [/QUOTE]
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